You are given a 0-indexed 2D matrix grid of size m x n, where (r, c) represents:
grid[r][c] = 0, orgrid[r][c] fish, if grid[r][c] > 0.A fisher can start at any water cell (r, c) and can do the following operations any number of times:
(r, c), orReturn the maximum number of fish the fisher can catch if he chooses his starting cell optimally, or 0 if no water cell exists.
An adjacent cell of the cell (r, c), is one of the cells (r, c + 1), (r, c - 1), (r + 1, c) or (r - 1, c) if it exists.
Example 1:
Input: grid = [[0,2,1,0],[4,0,0,3],[1,0,0,4],[0,3,2,0]] Output: 7 Explanation: The fisher can start at cell(1,3)and collect 3 fish, then move to cell(2,3)and collect 4 fish.
Example 2:
Input: grid = [[1,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,1]] Output: 1 Explanation: The fisher can start at cells (0,0) or (3,3) and collect a single fish.
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 100 <= grid[i][j] <= 10When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We want to find the maximum number of fish we can catch by visiting connected squares on a grid. The brute force method involves exploring every single possible path of connected squares and calculating the total fish we'd catch on that path.
Here's how the algorithm would work step-by-step:
def max_fish_brute_force(grid):
rows = len(grid)
cols = len(grid[0])
maximum_fish = 0
def explore_path(row, col, current_fish, visited):
nonlocal maximum_fish
#Add the fish at current location to the current path
current_fish += grid[row][col]
maximum_fish = max(maximum_fish, current_fish)
#Define possible directions to explore
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for delta_row, delta_col in directions:
new_row = row + delta_row
new_col = col + delta_col
#Check that the new location is valid before proceeding
if 0 <= new_row < rows and 0 <= new_col < cols and (new_row, new_col) not in visited:
explore_path(new_row, new_col, current_fish, visited | {(new_row, new_col)})
for start_row in range(rows):
for start_col in range(cols):
# Start exploring from every cell in the grid.
explore_path(start_row, start_col, 0, {(start_row, start_col)})
return maximum_fishThe best way to find the most fish is to think of the grid as separate ponds and then add up the fish in the biggest ponds. We want to explore connected areas of fish efficiently and avoid counting the same area twice. This is achieved using a technique that explores adjacent areas of fish and marks them as visited.
Here's how the algorithm would work step-by-step:
def maximum_number_of_fish_in_grid(grid):
rows = len(grid)
cols = len(grid[0])
visited = [[False] * cols for _ in range(rows)]
max_fish = 0
def depth_first_search(row, col):
if row < 0 or row >= rows or col < 0 or col >= cols or\
visited[row][col] or grid[row][col] == 0:
return 0
visited[row][col] = True
fish_count = grid[row][col]
# Explore adjacent cells to find connected fish.
fish_count += depth_first_search(row + 1, col)
fish_count += depth_first_search(row - 1, col)
fish_count += depth_first_search(row, col + 1)
fish_count += depth_first_search(row, col - 1)
return fish_count
for row_index in range(rows):
for col_index in range(cols):
# Only explore unvisited cells with fish.
if grid[row_index][col_index] != 0 and not visited[row_index][col_index]:
current_fish_count = depth_first_search(row_index, col_index)
# Update max_fish if the current pond has more fish.
max_fish = max(max_fish, current_fish_count)
return max_fish| Case | How to Handle |
|---|---|
| Null or empty grid | Return 0 immediately as there are no fish to collect. |
| Grid with only one cell | Return the value of that single cell, as it's the maximum possible fish. |
| Grid with all zero values | Return 0, as no fish can be collected from any cell. |
| Grid with all identical non-zero values | Start from any cell and the entire grid's sum will be the result if cells are connected. |
| Grid with large dimensions (scalability) | DFS/BFS should be implemented iteratively to avoid stack overflow issues and optimize for space complexity. |
| Grid with disconnected regions of fish | The algorithm needs to explore each unvisited cell to find the maximum fish count among all disconnected components. |
| Integer overflow when summing fish in large connected regions | Use a 64-bit integer type to store the sum of fish to prevent overflow during DFS/BFS. |
| Negative fish values in the grid (invalid input) | Handle gracefully: either treat negative values as 0 or throw an exception, depending on the requirements. |