There is an undirected graph with n nodes, numbered from 0 to n - 1.
You are given a 0-indexed integer array scores of length n where scores[i] denotes the score of node i. You are also given a 2D integer array edges where edges[i] = [ai, bi] denotes that there exists an undirected edge connecting nodes ai and bi.
A node sequence is valid if it meets the following conditions:
The score of a node sequence is defined as the sum of the scores of the nodes in the sequence.
Return the maximum score of a valid node sequence with a length of 4. If no such sequence exists, return -1.
Example 1:
Input: scores = [5,2,9,8,4], edges = [[0,1],[1,2],[2,3],[0,2],[1,3],[2,4]] Output: 24 Explanation: The figure above shows the graph and the chosen node sequence [0,1,2,3]. The score of the node sequence is 5 + 2 + 9 + 8 = 24. It can be shown that no other node sequence has a score of more than 24. Note that the sequences [3,1,2,0] and [1,0,2,3] are also valid and have a score of 24. The sequence [0,3,2,4] is not valid since no edge connects nodes 0 and 3.
Example 2:
Input: scores = [9,20,6,4,11,12], edges = [[0,3],[5,3],[2,4],[1,3]] Output: -1 Explanation: The figure above shows the graph. There are no valid node sequences of length 4, so we return -1.
Constraints:
n == scores.length4 <= n <= 5 * 1041 <= scores[i] <= 1080 <= edges.length <= 5 * 104edges[i].length == 20 <= ai, bi <= n - 1ai != biWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
To find the best possible sequence of nodes, the brute force method explores absolutely every path. We consider every possible combination, calculate its score, and then compare all scores to find the maximum.
Here's how the algorithm would work step-by-step:
def maximum_score_of_a_node_sequence_brute_force(scores, graph, sequence_length):
maximum_score = 0
for start_node in range(len(scores)):
maximum_score = find_sequences(
start_node,
[start_node],
scores,
graph,
sequence_length,
maximum_score
)
return maximum_score
def find_sequences(
current_node,
current_sequence,
scores,
graph,
sequence_length,
maximum_score
):
# If sequence is complete, calculate and update max score.
if len(current_sequence) == sequence_length:
current_score = 0
for node in current_sequence:
current_score += scores[node]
maximum_score = max(maximum_score, current_score)
return maximum_score
# Explore all possible next nodes to extend sequence
for neighbor_node in graph[current_node]:
new_sequence = current_sequence + [neighbor_node]
maximum_score = find_sequences(
neighbor_node,
new_sequence,
scores,
graph,
sequence_length,
maximum_score
)
# After exhausting the neighbors, return max score
return maximum_scoreThe goal is to find the best path through a network to maximize the total score, moving from node to node. The clever approach involves looking at each node and choosing the best possible next three nodes to visit. This avoids exploring every single possible path, saving a lot of time.
Here's how the algorithm would work step-by-step:
def maximum_score_of_a_node_sequence(scores, edges):
number_of_nodes = len(scores)
maximum_score = -1
best_path = []
for start_node in range(number_of_nodes):
neighbors = []
for edge_start, edge_end in edges:
if edge_start == start_node:
neighbors.append(edge_end)
elif edge_end == start_node:
neighbors.append(edge_start)
# Need at least 3 neighbors to form a sequence.
if len(neighbors) < 3:
continue
neighbor_sets = []
#Generate all possible sets of 3 neighbors
for i in range(len(neighbors)):
for j in range(i + 1, len(neighbors)):
for k in range(j + 1, len(neighbors)):
neighbor_sets.append((neighbors[i], neighbors[j], neighbors[k]))
for neighbor_set in neighbor_sets:
neighbor1, neighbor2, neighbor3 = neighbor_set
current_score = scores[start_node] + scores[neighbor1] + scores[neighbor2] + scores[neighbor3]
#Find the neighbor set that yields the maximum score.
if current_score > maximum_score:
maximum_score = current_score
best_path = [start_node, neighbor1, neighbor2, neighbor3]
return maximum_score| Case | How to Handle |
|---|---|
| Null or empty graph | Return 0 immediately, as there are no nodes to form a sequence. |
| Graph with only one node | Return the node's value, as it's the maximum possible score. |
| Graph with two nodes and one edge | Return the sum of the two node values if an edge exists, otherwise return the larger of the two. |
| Graph with no edges | Return the sum of the four highest node values in the graph, assuming at least four nodes exist. |
| Cycles in the graph | The algorithm must avoid infinite loops by using a visited set or by limiting the depth of the search for node sequences. |
| Nodes with very large values that could lead to integer overflow | Use a data type that supports larger numbers (e.g., long) or consider using modulo arithmetic to prevent overflow. |
| Graph with negative node values | The algorithm must correctly handle negative values when calculating the maximum score of a node sequence, potentially needing to prioritize sequences with fewer nodes if all have positive values. |
| Highly connected graph with a large number of nodes | The algorithm must be optimized to avoid excessive computation; consider prioritizing exploration of nodes with high degrees or values, and use pruning techniques to avoid exploring unpromising paths. |