You are given a binary array nums of length n, a positive integer k and a non-negative integer maxChanges.
Alice plays a game, where the goal is for Alice to pick up k ones from nums using the minimum number of moves. When the game starts, Alice picks up any index aliceIndex in the range [0, n - 1] and stands there. If nums[aliceIndex] == 1 , Alice picks up the one and nums[aliceIndex] becomes 0(this does not count as a move). After this, Alice can make any number of moves (including zero) where in each move Alice must perform exactly one of the following actions:
j != aliceIndex such that nums[j] == 0 and set nums[j] = 1. This action can be performed at most maxChanges times.x and y (|x - y| == 1) such that nums[x] == 1, nums[y] == 0, then swap their values (set nums[y] = 1 and nums[x] = 0). If y == aliceIndex, Alice picks up the one after this move and nums[y] becomes 0.Return the minimum number of moves required by Alice to pick exactly k ones.
Example 1:
Input: nums = [1,1,0,0,0,1,1,0,0,1], k = 3, maxChanges = 1
Output: 3
Explanation: Alice can pick up 3 ones in 3 moves, if Alice performs the following actions in each move when standing at aliceIndex == 1:
nums[1] becomes 0. nums becomes [1,0,0,0,0,1,1,0,0,1].j == 2 and perform an action of the first type. nums becomes [1,0,1,0,0,1,1,0,0,1]x == 2 and y == 1, and perform an action of the second type. nums becomes [1,1,0,0,0,1,1,0,0,1]. As y == aliceIndex, Alice picks up the one and nums becomes [1,0,0,0,0,1,1,0,0,1].x == 0 and y == 1, and perform an action of the second type. nums becomes [0,1,0,0,0,1,1,0,0,1]. As y == aliceIndex, Alice picks up the one and nums becomes [0,0,0,0,0,1,1,0,0,1].Note that it may be possible for Alice to pick up 3 ones using some other sequence of 3 moves.
Example 2:
Input: nums = [0,0,0,0], k = 2, maxChanges = 3
Output: 4
Explanation: Alice can pick up 2 ones in 4 moves, if Alice performs the following actions in each move when standing at aliceIndex == 0:
j == 1 and perform an action of the first type. nums becomes [0,1,0,0].x == 1 and y == 0, and perform an action of the second type. nums becomes [1,0,0,0]. As y == aliceIndex, Alice picks up the one and nums becomes [0,0,0,0].j == 1 again and perform an action of the first type. nums becomes [0,1,0,0].x == 1 and y == 0 again, and perform an action of the second type. nums becomes [1,0,0,0]. As y == aliceIndex, Alice picks up the one and nums becomes [0,0,0,0].Constraints:
2 <= n <= 1050 <= nums[i] <= 11 <= k <= 1050 <= maxChanges <= 105maxChanges + sum(nums) >= kWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy in this case is like trying every possible combination to pick a specific number of 'ones'. We check each combination to see which one requires the fewest moves to gather the desired count of 'ones'. It's an exhaustive approach, guaranteeing the optimal answer.
Here's how the algorithm would work step-by-step:
def min_moves_brute_force(numbers, k_ones): number_of_elements = len(numbers)
minimum_moves = float('inf')
# Iterate through all possible combinations of indices
for i in range(1 << number_of_elements):
current_group = []
for j in range(number_of_elements):
if (i >> j) & 1:
current_group.append(j)
if len(current_group) == k_ones:
# Only process groups of size k
moves = calculate_moves(numbers, current_group)
minimum_moves = min(minimum_moves, moves)
return minimum_moves
def calculate_moves(numbers, indices):
ones_positions = []
for index in indices:
if numbers[index] == 1:
ones_positions.append(index)
if not ones_positions:
return float('inf')
total_moves = 0
for i in range(len(ones_positions)):
total_moves += abs(ones_positions[i] - ones_positions[len(ones_positions) // 2])
return total_moves
def main():
numbers = [1, 0, 0, 1, 0, 1]
k_ones = 2
result = min_moves_brute_force(numbers, k_ones)
print(f"Minimum moves required: {result}")
numbers = [1, 1, 0, 1]
k_ones = 2
result = min_moves_brute_force(numbers, k_ones)
print(f"Minimum moves required: {result}")
if __name__ == "__main__":
main()The problem asks for the smallest range needed to include a certain number of ones. The optimal strategy is to efficiently explore ranges of the input, expanding and contracting them to find the smallest one containing the required number of ones.
Here's how the algorithm would work step-by-step:
def min_moves_to_pick_k_ones(sequence, k_ones):
window_start = 0
number_of_ones_in_window = 0
min_zeroes = float('inf')
zeroes_in_window = 0
for window_end in range(len(sequence)):
if sequence[window_end] == 1:
number_of_ones_in_window += 1
else:
zeroes_in_window += 1
# Shrink the window if we have enough ones
while number_of_ones_in_window == k_ones:
#Find the minimum number of zeroes
min_zeroes = min(min_zeroes, zeroes_in_window)
if sequence[window_start] == 1:
number_of_ones_in_window -= 1
else:
zeroes_in_window -= 1
window_start += 1
# If no valid window was found.
if min_zeroes == float('inf'):
return -1
return min_zeroes| Case | How to Handle |
|---|---|
| Empty input array nums | Return 0 if k is also 0, otherwise return -1 to indicate no solution exists. |
| k is zero | Return 0, as no moves are needed to select zero ones. |
| k is greater than the number of ones in nums | Return -1, indicating that it's impossible to pick k ones. |
| nums contains only zeros | Return -1, as it's impossible to pick any ones. |
| nums contains only ones | Return k-1, as the ones are already adjacent after optimal placement. |
| Integer overflow in calculating the cost (number of moves) | Use long long data type to store the cost to prevent overflow issues. |
| Large input array with a small k | The sliding window approach should still be efficient as its complexity depends on the number of ones, not the entire array size. |
| k equals the number of ones in the array and they are widely spaced | The sliding window must find the configuration of k ones that minimizes moves, potentially requiring a full iteration. |