Given a m x n binary matrix mat. In one step, you can choose one cell and flip it and all the four neighbors of it if they exist (Flip is changing 1 to 0 and 0 to 1). A pair of cells are called neighbors if they share one edge.
Return the minimum number of steps required to convert mat to a zero matrix or -1 if you cannot.
A binary matrix is a matrix with all cells equal to 0 or 1 only.
A zero matrix is a matrix with all cells equal to 0.
Example 1:
Input: mat = [[0,0],[0,1]] Output: 3 Explanation: One possible solution is to flip (1, 0) then (0, 1) and finally (1, 1) as shown.
Example 2:
Input: mat = [[0]] Output: 0 Explanation: Given matrix is a zero matrix. We do not need to change it.
Example 3:
Input: mat = [[1,0,0],[1,0,0]] Output: -1 Explanation: Given matrix cannot be a zero matrix.
Constraints:
m == mat.lengthn == mat[i].length1 <= m, n <= 3mat[i][j] is either 0 or 1.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy tries every single possible combination of flips to the matrix. We try flipping different cells one at a time, then two at a time, and so on. Eventually, we find the sequence of flips that turns the entire matrix into zeros, and we keep track of the fewest number of flips needed.
Here's how the algorithm would work step-by-step:
def min_flips_brute_force(matrix):
rows = len(matrix)
cols = len(matrix[0])
total_cells = rows * cols
min_flips = float('inf')
for num_flips in range(total_cells + 1):
for combination in get_combinations(total_cells, num_flips):
temp_matrix = [row[:] for row in matrix]
# Apply the current combination of flips to a temporary matrix
for index in combination:
row_index = index // cols
col_index = index % cols
flip_cell_and_neighbors(temp_matrix, row_index, col_index)
# Check if the temporary matrix is all zeros after flips
if is_zero_matrix(temp_matrix):
#Keep track of minimum flips to reach zero matrix
min_flips = min(min_flips, num_flips)
if min_flips == float('inf'):
return -1
return min_flips
def get_combinations(total_cells, num_flips):
if num_flips == 0:
yield []
return
if num_flips > total_cells:
return
def generate_combinations(start_index, current_combination):
if len(current_combination) == num_flips:
yield current_combination[:]
return
for i in range(start_index, total_cells):
current_combination.append(i)
yield from generate_combinations(i + 1, current_combination)
current_combination.pop()
yield from generate_combinations(0, [])
def flip_cell_and_neighbors(matrix, row_index, col_index):
rows = len(matrix)
cols = len(matrix[0])
def flip(row_index, col_index):
if 0 <= row_index < rows and 0 <= col_index < cols:
matrix[row_index][col_index] = 1 - matrix[row_index][col_index]
flip(row_index, col_index)
flip(row_index - 1, col_index)
flip(row_index + 1, col_index)
flip(row_index, col_index - 1)
flip(row_index, col_index + 1)
def is_zero_matrix(matrix):
#Check if matrix contains only zeros
for row in matrix:
for cell in row:
if cell != 0:
return False
return TrueThe key idea is to realize that flipping a particular cell affects its neighbors in a predictable way. Because of this, we only need to consider each cell as a possible 'first flip' and then let that choice determine all subsequent flips. This drastically reduces the amount of searching we need to do.
Here's how the algorithm would work step-by-step:
def min_flips(matrix):
rows = len(matrix)
cols = len(matrix[0])
min_flips_needed = float('inf')
def flip_cell(current_matrix, row, col):
if 0 <= row < rows and 0 <= col < cols:
current_matrix[row][col] ^= 1
def calculate_flips(initial_flip):
current_matrix = [row[:] for row in matrix]
flips = 0
if initial_flip:
flip_cell(current_matrix, 0, 0)
flips += 1
# We iterate through the matrix
for row in range(rows):
for col in range(cols):
if row > 0 and current_matrix[row - 1][col] == 1:
# Flip the current cell if the top neighbor is 1
flip_cell(current_matrix, row, col)
flip_cell(current_matrix, row - 1, col)
flips += 1
if col > 0:
flip_cell(current_matrix, row, col - 1)
if col < cols - 1:
flip_cell(current_matrix, row, col + 1)
if row < rows - 1:
flip_cell(current_matrix, row + 1, col)
is_zero_matrix = all(current_matrix[row][col] == 0 for row in range(rows) for col in range(cols))
if is_zero_matrix:
return flips
else:
return float('inf')
# Consider both initial states:
min_flips_needed = min(min_flips_needed, calculate_flips(True), calculate_flips(False))
if min_flips_needed == float('inf'):
return -1
else:
return min_flips_needed| Case | How to Handle |
|---|---|
| Null or empty matrix | Return 0 if the matrix is null or has zero rows or columns, as it's already a zero matrix. |
| 1x1 matrix with a 1 | Return 1, as a single flip makes it a zero matrix. |
| All cells are already 0 | Return 0, as no flips are needed. |
| All cells are 1 | The number of flips is related to the problem's definition of flipping a cell and its neighbors, so handle this by finding the minimum flips from each starting cell. |
| Matrix with only one row or one column | Check the definition of neighbors (up, down, left, right) when a cell is on a boundary, implementing special boundary checks. |
| Large matrix that might cause a stack overflow with recursion | Use an iterative BFS approach instead of a recursive DFS to avoid stack overflow issues. |
| No solution exists (impossible to convert) | If the BFS queue empties without finding the zero matrix, return -1 to indicate no solution is possible. |
| Integer overflow when calculating matrix state | Use bit manipulation or a suitable data type (e.g., long) to represent the matrix state and prevent overflow. |