There is a 3 lane road of length n that consists of n + 1 points labeled from 0 to n. A frog starts at point 0 in the second lane and wants to jump to point n. However, there could be obstacles along the way.
You are given an array obstacles of length n + 1 where each obstacles[i] (ranging from 0 to 3) describes an obstacle on the lane obstacles[i] at point i. If obstacles[i] == 0, there are no obstacles at point i. There will be at most one obstacle in the 3 lanes at each point.
obstacles[2] == 1, then there is an obstacle on lane 1 at point 2.The frog can only travel from point i to point i + 1 on the same lane if there is not an obstacle on the lane at point i + 1. To avoid obstacles, the frog can also perform a side jump to jump to another lane (even if they are not adjacent) at the same point if there is no obstacle on the new lane.
Return the minimum number of side jumps the frog needs to reach any lane at point n starting from lane 2 at point 0.
Note: There will be no obstacles on points 0 and n.
Example 1:
Input: obstacles = [0,1,2,3,0] Output: 2 Explanation: The optimal solution is shown by the arrows above. There are 2 side jumps (red arrows). Note that the frog can jump over obstacles only when making side jumps (as shown at point 2).
Example 2:
Input: obstacles = [0,1,1,3,3,0] Output: 0 Explanation: There are no obstacles on lane 2. No side jumps are required.
Example 3:
Input: obstacles = [0,2,1,0,3,0] Output: 2 Explanation: The optimal solution is shown by the arrows above. There are 2 side jumps.
Constraints:
obstacles.length == n + 11 <= n <= 5 * 1050 <= obstacles[i] <= 3obstacles[0] == obstacles[n] == 0When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you are a frog trying to cross a road with lanes, hopping forward and potentially sideways to avoid obstacles. The brute force method involves trying every single possible path the frog could take across the road. We will check each one to see which uses the fewest sideways jumps.
Here's how the algorithm would work step-by-step:
def minimum_sideway_jumps_brute_force(obstacles):
number_of_lanes = 3
start_lane = 2
start_position = 0
min_jumps = float('inf')
def explore_path(current_lane, current_position, jumps_so_far):
nonlocal min_jumps
# If we reached the end, update min_jumps
if current_position == len(obstacles) - 1:
min_jumps = min(min_jumps, jumps_so_far)
return
# Check if we hit an obstacle in the current lane
if obstacles[current_position] == current_lane:
return
# Try moving forward in the same lane
next_position = current_position + 1
if next_position < len(obstacles) and obstacles[next_position] != current_lane:
explore_path(current_lane, next_position, jumps_so_far)
# Try jumping to other lanes
for next_lane in range(1, number_of_lanes + 1):
if next_lane != current_lane:
# Prevent jumping into an obstacle
if obstacles[current_position] != next_lane and next_position < len(obstacles) and obstacles[next_position] != next_lane:
explore_path(next_lane, next_position, jumps_so_far + 1)
# Start the exploration from the initial position
explore_path(start_lane, start_position, 0)
# Return the minimum jumps or -1 if no path exists
return min_jumps if min_jumps != float('inf') else -1The best way to solve this is to always focus on the easiest way forward, remembering the minimum jumps at each point. Instead of exploring every possible path, we'll remember the best path to each point and use that to make smart choices going forward.
Here's how the algorithm would work step-by-step:
def minimum_sideway_jumps(obstacles):
number_of_positions = len(obstacles) - 1
minimum_jumps = [[float('inf')] * 3 for _ in range(number_of_positions + 1)]
minimum_jumps[0][1] = 0
for position in range(1, number_of_positions + 1):
for lane in range(3):
# If there's an obstacle, we can't reach this lane at this position.
if obstacles[position] == lane + 1:
minimum_jumps[position][lane] = float('inf')
continue
# Moving forward from the previous position in the same lane.
minimum_jumps[position][lane] = minimum_jumps[position - 1][lane]
# Consider jumping from other lanes at the same position.
for other_lane in range(3):
if obstacles[position] == other_lane + 1:
continue
# Need a jump if we are coming from a different lane
if lane != other_lane:
minimum_jumps[position][lane] = min(
minimum_jumps[position][lane],
minimum_jumps[position][other_lane] + 1
)
# Find the minimum jumps to reach the end in any lane.
return min(minimum_jumps[number_of_positions])| Case | How to Handle |
|---|---|
| Null or empty obstacle array | Return 0 as no obstacles exist and no jumps are needed. |
| Obstacle array with only one element | Return 0, as the frog starts at position 0 and the path ends at n-1, so no jumps are needed when n = 1. |
| Obstacle in the starting lane (lane 2 at position 0) | Modify the starting lane according to the obstacle and begin DP from there, or return -1 if starting lane is fully blocked. |
| Obstacles in all three lanes at the same position | The frog cannot proceed if all lanes are blocked at any position, so return -1. |
| Large number of positions (n is very large) | Use dynamic programming or a similar optimized algorithm to avoid exceeding time limits. |
| Obstacles clustered in one specific lane | The algorithm should efficiently handle traversing multiple clear lanes to avoid the blocked lane. |
| Obstacles only on the start or end lane | The frog only needs to jump lanes to avoid the start or end obstacles. |
| Integer overflow potential when calculating distances or costs within DP | Ensure all distance/cost calculations are done with appropriately sized integers, or use a safe math library. |