Given an undirected tree consisting of n
vertices numbered from 0
to n-1
, which has some apples in their vertices. You spend 1 second to walk over one edge of the tree. Return the minimum time in seconds you have to spend to collect all apples in the tree, starting at vertex 0 and coming back to this vertex.
The edges of the undirected tree are given in the array edges
, where edges[i] = [ai, bi]
means that exists an edge connecting the vertices ai
and bi
. Additionally, there is a boolean array hasApple
, where hasApple[i] = true
means that vertex i
has an apple; otherwise, it does not have any apple.
Example 1:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,true,true,false] Output: 8 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 2:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,false,true,false] Output: 6 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 3:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,false,false,false,false,false] Output: 0
Constraints:
1 <= n <= 105
edges.length == n - 1
edges[i].length == 2
0 <= ai < bi <= n - 1
hasApple.length == n
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to collecting apples involves exploring every possible path through the tree. We will try every single way to travel the tree's connections, checking if we reach apples. We'll keep track of the total time each path takes and eventually select the shortest one.
Here's how the algorithm would work step-by-step:
def min_time_to_collect_apples_brute_force(number_of_nodes, edges, has_apple):
graph = [[] for _ in range(number_of_nodes)]
for start_node, end_node in edges:
graph[start_node].append(end_node)
graph[end_node].append(start_node)
minimum_time = float('inf')
def depth_first_search(current_node, visited_nodes, collected_apples, current_time):
nonlocal minimum_time
#Avoid infinite loops by not revisiting nodes.
if current_node in visited_nodes:
return
visited_nodes.add(current_node)
if has_apple[current_node]:
collected_apples.add(current_node)
if len(collected_apples) == sum(has_apple):
minimum_time = min(minimum_time, current_time)
return
for neighbor in graph[current_node]:
depth_first_search(neighbor, visited_nodes.copy(), collected_apples.copy(), current_time + 2)
# Start the search from the root node (node 0).
depth_first_search(0, set(), set(), 0)
if minimum_time == float('inf'):
return 0
else:
return minimum_time
The most efficient way to solve this problem is to explore the tree from the 'root' down, but only go where we need to. We only care about branches that lead to apples, so we can ignore unnecessary paths.
Here's how the algorithm would work step-by-step:
def minTimeToCollectAllApples(number_of_nodes: int, edges: list[list[int]], hasApple: list[bool]) -> int:
graph = [[] for _ in range(number_of_nodes)]
for start_node, end_node in edges:
graph[start_node].append(end_node)
graph[end_node].append(start_node)
def depthFirstSearch(current_node: int, parent_node: int) -> int:
total_time = 0
# Iterate through all adjacent nodes.
for neighbor_node in graph[current_node]:
if neighbor_node != parent_node:
neighbor_time = depthFirstSearch(neighbor_node, current_node)
# Add to the total time if subtree has apples
if neighbor_time > 0 or hasApple[neighbor_node]:
total_time += neighbor_time + 2
return total_time
# Start traversal from the root node (node 0).
# Accumulate time only for necessary branches
return depthFirstSearch(0, -1)
Case | How to Handle |
---|---|
Null or empty edges list | Return 0 immediately, as there are no paths to traverse. |
Null or empty hasApple list | Treat all nodes as not having apples; the algorithm should still function correctly and potentially return 0. |
Single node graph (edges is empty) with an apple | Return 0, as there is no path to traverse, and we start at node 0. |
Single node graph (edges is empty) without an apple | Return 0, as there is no path to traverse, and we start at node 0. |
Graph with no apples | Return 0, as no edges need to be traversed to collect apples. |
Disconnected graph (not all nodes are reachable from node 0) | Only the connected component containing node 0 is relevant; unreachable nodes don't contribute to the apple collection time. |
Graph with a cycle | The algorithm must avoid infinite loops by tracking visited nodes during the depth-first search or breadth-first search traversal. |
Maximum number of nodes (e.g., 10^5) and deeply nested tree structure, potentially leading to stack overflow with recursion | Consider using iterative depth-first search (DFS) with a stack to avoid recursion depth limits. |