You are given a 0-indexed binary string floor, which represents the colors of tiles on a floor:
floor[i] = '0' denotes that the ith tile of the floor is colored black.floor[i] = '1' denotes that the ith tile of the floor is colored white.You are also given numCarpets and carpetLen. You have numCarpets black carpets, each of length carpetLen tiles. Cover the tiles with the given carpets such that the number of white tiles still visible is minimum. Carpets may overlap one another.
Return the minimum number of white tiles still visible.
Example 1:
Input: floor = "10110101", numCarpets = 2, carpetLen = 2 Output: 2 Explanation: The figure above shows one way of covering the tiles with the carpets such that only 2 white tiles are visible. No other way of covering the tiles with the carpets can leave less than 2 white tiles visible.
Example 2:
Input: floor = "11111", numCarpets = 2, carpetLen = 3 Output: 0 Explanation: The figure above shows one way of covering the tiles with the carpets such that no white tiles are visible. Note that the carpets are able to overlap one another.
Constraints:
1 <= carpetLen <= floor.length <= 1000floor[i] is either '0' or '1'.1 <= numCarpets <= 1000When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method for this problem involves checking every possible way to cover the white tiles with carpets. We'll try every combination of carpet placements to find the one that leaves the fewest uncovered white tiles. It's like trying every conceivable configuration and picking the best one.
Here's how the algorithm would work step-by-step:
def minimum_white_tiles_brute_force(tiles, carpet_length, number_of_carpets):
minimum_uncovered_tiles = float('inf')
def calculate_uncovered_tiles(carpet_placements):
uncovered_tiles_count = 0
covered = [False] * len(tiles)
# Mark tiles as covered based on carpet placements
for start_position in carpet_placements:
for i in range(start_position, min(start_position + carpet_length, len(tiles))):
covered[i] = True
# Count the number of uncovered white tiles
for i in range(len(tiles)):
if tiles[i] == '1' and not covered[i]:
uncovered_tiles_count += 1
return uncovered_tiles_count
def generate_carpet_placements(carpet_index, current_placement):
nonlocal minimum_uncovered_tiles
if carpet_index == number_of_carpets:
# All carpets have been placed;
# calculate uncovered tiles
uncovered_count = calculate_uncovered_tiles(current_placement)
minimum_uncovered_tiles = min(minimum_uncovered_tiles, uncovered_count)
return
# Iterate through all possible start positions for
# the current carpet.
for start_position in range(len(tiles)):
generate_carpet_placements(carpet_index + 1, current_placement + [start_position])
# Start the recursive placement of carpets
generate_carpet_placements(0, [])
return minimum_uncovered_tilesThe best approach is to use dynamic programming. We figure out the minimum white tiles from left to right, deciding at each point whether or not to place a carpet. By making the best choice at each position, we arrive at the overall optimal solution.
Here's how the algorithm would work step-by-step:
def minimum_white_tiles(floor, carpet_length):
number_of_tiles = len(floor)
# dp[i] is min white tiles from floor[:i]
dp = [0] * (number_of_tiles + 1)
for i in range(1, number_of_tiles + 1):
# Don't place a carpet
dp[i] = dp[i - 1] + int(floor[i - 1])
# Consider placing a carpet at the current tile
if i >= carpet_length:
dp[i] = min(dp[i], dp[i - carpet_length])
else:
# If carpet length is longer than current index
dp[i] = min(dp[i], 0)
return dp[number_of_tiles]| Case | How to Handle |
|---|---|
| tiles is null or empty | Return 0 since there are no tiles to cover. |
| carpets is 0 | Return the length of tiles since no carpets can cover any tiles. |
| carpetLen is 0 | Return the length of tiles since a zero-length carpet cannot cover any tiles. |
| carpetLen is greater than the length of tiles | Return 0 if carpets >= 1 since the entire floor can be covered with one carpet. |
| tiles string contains only '0' characters | Return 0 as no white tiles exist. |
| tiles string contains only '1' characters | Attempt to cover white tiles from left to right using carpets available. |
| carpets is very large (close to length of tiles) | The DP table should be sized to account for this case, and consider if any optimization could be done to reduce DP table size. |
| Integer overflow if the length of tiles and carpets are very large | Use long or appropriate data types for calculations involving lengths to avoid overflow, especially during DP table initialization. |