There are some stones in different positions on the X-axis. You are given an integer array stones, the positions of the stones.
Call a stone an endpoint stone if it has the smallest or largest position. In one move, you pick up an endpoint stone and move it to an unoccupied position so that it is no longer an endpoint stone.
stones = [1,2,5], you cannot move the endpoint stone at position 5, since moving it to any position (such as 0, or 3) will still keep that stone as an endpoint stone.The game ends when you cannot make any more moves (i.e., the stones are in three consecutive positions).
Return an integer array answer of length 2 where:
answer[0] is the minimum number of moves you can play, andanswer[1] is the maximum number of moves you can play.Example 1:
Input: stones = [7,4,9] Output: [1,2] Explanation: We can move 4 -> 8 for one move to finish the game. Or, we can move 9 -> 5, 4 -> 6 for two moves to finish the game.
Example 2:
Input: stones = [6,5,4,3,10] Output: [2,3] Explanation: We can move 3 -> 8 then 10 -> 7 to finish the game. Or, we can move 3 -> 7, 4 -> 8, 5 -> 9 to finish the game. Notice we cannot move 10 -> 2 to finish the game, because that would be an illegal move.
Constraints:
3 <= stones.length <= 1041 <= stones[i] <= 109stones are unique.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to arrange stones consecutively using the fewest moves. The brute force strategy involves trying every possible arrangement of the stones, calculating the moves needed for each arrangement, and then choosing the best one.
Here's how the algorithm would work step-by-step:
def moving_stones_until_consecutive_ii_brute_force(stones):
number_of_stones = len(stones)
stones.sort()
minimum_moves = float('inf')
# Iterate through all possible starting positions
for starting_position_index in range(number_of_stones):
# Calculate the end position based on the starting position
end_position = stones[starting_position_index] + number_of_stones - 1
# Iterate through all possible arrangements
potential_arrangement = list(range(stones[starting_position_index], end_position + 1))
current_moves = 0
stones_in_place = 0
# Count stones that are already in the correct consecutive spot
for stone_index in range(number_of_stones):
if stones[stone_index] in potential_arrangement:
stones_in_place += 1
current_moves = number_of_stones - stones_in_place
# Update the minimum_moves if a better arrangement is found
minimum_moves = min(minimum_moves, current_moves)
# Iterate through all possible ending positions
for ending_position_index in range(number_of_stones):
starting_position = stones[ending_position_index] - number_of_stones + 1
potential_arrangement = list(range(starting_position, stones[ending_position_index] + 1))
current_moves = 0
stones_in_place = 0
# Count stones that are already in the correct consecutive spot
for stone_index in range(number_of_stones):
if stones[stone_index] in potential_arrangement:
stones_in_place += 1
current_moves = number_of_stones - stones_in_place
minimum_moves = min(minimum_moves, current_moves)
return minimum_movesThe goal is to arrange stones in consecutive positions with minimal moves. The key is to realize that the fewest moves occur when we pack the stones as tightly as possible, leaving the fewest gaps. We efficiently find this optimal packing by focusing on the densest arrangements within the sorted stones.
Here's how the algorithm would work step-by-step:
def movingStonesII(stones):
stones.sort()
number_of_stones = len(stones)
max_position = stones[-1] - stones[0] + 1
minimum_moves = number_of_stones
for i in range(number_of_stones):
for j in range(i, number_of_stones):
window_size = stones[j] - stones[i] + 1
if window_size > max_position:
continue
stones_in_window = j - i + 1
stones_outside_window = number_of_stones - stones_in_window
minimum_moves = min(minimum_moves, stones_outside_window)
# Special case: almost full window with empty space at the end.
if stones[-1] - stones[0] + 1 == number_of_stones - 1 and \
(stones[-1] - stones[1] == number_of_stones - 2 or stones[-2] - stones[0] == number_of_stones - 2):
minimum_moves = min(minimum_moves, 2)
maximum_moves = max(stones[-1] - stones[1] - (number_of_stones - 2),
stones[-2] - stones[0] - (number_of_stones - 2))
return [minimum_moves, maximum_moves]
def movingStonesUntilConsecutiveII(stones):
stones.sort()
number_of_stones = len(stones)
maximum_moves = max(stones[-1] - stones[1] - (number_of_stones - 2),
stones[-2] - stones[0] - (number_of_stones - 2))
minimum_moves = number_of_stones
i = 0
for j in range(number_of_stones):
while stones[j] - stones[i] + 1 > number_of_stones:
i += 1
stones_in_window = j - i + 1
stones_outside_window = number_of_stones - stones_in_window
minimum_moves = min(minimum_moves, stones_outside_window)
# Handle almost complete window with missing edge case
if stones_in_window == number_of_stones - 1 and stones[j] - stones[i] + 1 == number_of_stones - 1:
minimum_moves = 2
return [minimum_moves, maximum_moves]| Case | How to Handle |
|---|---|
| Null or empty stones array | Return [0, 0] immediately, as there are no stones to move and thus no moves possible. |
| Stones array with only one element | Return [0, 0] since only one stone is not enough to create gaps that need filling. |
| Stones already consecutive | Return [0, 0] since no moves are required to make them consecutive. |
| Stones array with many duplicates | The solution sorts the stones and only considers unique positions, making duplicates irrelevant. |
| Stones array with a large range and few stones | The sliding window approach efficiently handles sparse distributions as it calculates the gaps between stones. |
| Integer overflow when calculating gaps between stones | Use long data type to store intermediate calculations of gaps to prevent overflows during subtraction. |
| Maximum array size causing performance issues with sorting | Ensure the sorting algorithm used is efficient (e.g., mergesort or quicksort with O(n log n) complexity). |
| All stones clustered at one end, with one stone far away on the other end | The min calculation in the sliding window dynamically adapts to this uneven stone distribution to find the minimum moves. |