Given an m x n integer matrix grid, return the number of corner rectangles (4 sides) that have all four corners (4 nodes) being 1.
A corner rectangle is defined as having four distinct indices i1, i2, j1, and j2 such that grid[i1][j1], grid[i1][j2], grid[i2][j1], grid[i2][j2] are all 1.
Example 1:
Input: grid = [[1,0,0,1,0],[0,0,1,0,1],[0,0,0,1,0],[1,0,1,0,1]] Output: 1 Explanation: There is only one corner rectangle, with corners grid[0][0], grid[0][3], grid[3][0], grid[3][3].
Example 2:
Input: grid = [[1,1,1],[1,1,1],[1,1,1]] Output: 9 Explanation: There are 9 corner rectangles. For example, the 4 corners grid[0][0], grid[0][1], grid[1][0], grid[1][1] form a corner rectangle.
Example 3:
Input: grid = [[1,1,1,1]] Output: 0 Explanation: Rectangles must have four distinct corners.
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 200grid[i][j] is either 0 or 1.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy for counting corner rectangles involves checking every possible combination of points in the given grid. We will consider all possible sets of four points and see if they form a rectangle with sides parallel to the axes. If they do, we increment our count.
Here's how the algorithm would work step-by-step:
def number_of_corner_rectangles_brute_force(grid):
rectangle_count = 0
grid_height = len(grid)
grid_width = len(grid[0]) if grid_height > 0 else 0
# Iterate through all possible combinations of four points
for first_row in range(grid_height):
for first_col in range(grid_width):
for second_row in range(grid_height):
for second_col in range(grid_width):
for third_row in range(grid_height):
for third_col in range(grid_width):
for fourth_row in range(grid_height):
for fourth_col in range(grid_width):
# Check if all points are actually '1's
if (grid[first_row][first_col] == 1 and
grid[second_row][second_col] == 1 and
grid[third_row][third_col] == 1 and
grid[fourth_row][fourth_col] == 1):
# Checks if it forms a rectangle
if (first_row == second_row and third_row == fourth_row and
first_col == third_col and second_col == fourth_col and
first_row != third_row and first_col != second_col):
rectangle_count += 1
return rectangle_countThe problem asks us to find rectangles formed by 1s in a grid. Instead of checking every possible rectangle, the optimal approach focuses on identifying pairs of rows that could potentially form the top and bottom of a rectangle. By efficiently counting these pairs, we avoid unnecessary calculations.
Here's how the algorithm would work step-by-step:
def number_of_corner_rectangles(grid):
number_of_rows = len(grid)
number_of_columns = len(grid[0]) if number_of_rows > 0 else 0
rectangle_count = 0
for row_index_one in range(number_of_rows):
for row_index_two in range(row_index_one + 1, number_of_rows):
# Count common 1s to see potential rectangles
common_ones_count = 0
for column_index in range(number_of_columns):
if grid[row_index_one][column_index] == 1 and grid[row_index_two][column_index] == 1:
common_ones_count += 1
# Need at least 2 common 1s to form a rectangle
if common_ones_count >= 2:
# Calculate combinations of column pairs
rectangle_count += common_ones_count * (common_ones_count - 1) // 2
return rectangle_count| Case | How to Handle |
|---|---|
| Null or empty input matrix | Return 0 immediately as there are no possible rectangles. |
| Matrix with fewer than 2 rows or 2 columns | Return 0 immediately as a rectangle requires at least 2 rows and 2 columns. |
| Matrix containing non-binary values (not 0 or 1) | The solution should explicitly check if the matrix contains only 0s and 1s and can either throw an exception or treat other values as 0. |
| All values in the matrix are 0 | The solution should return 0, as no corner rectangles can be formed. |
| All values in the matrix are 1 | The solution should correctly calculate the number of corner rectangles, which depends on the dimensions of the matrix and can be computed combinatorially (n choose 2) * (m choose 2). |
| Large matrix dimensions leading to integer overflow when calculating the number of rectangles | Use 64-bit integers to prevent integer overflow during calculation. |
| Matrix where only one row or column contains 1s | The solution should return 0, as corner rectangles require at least two rows and two columns with 1s. |
| Input matrix is a square matrix | The solution logic should work correctly without any assumptions about the matrix's dimensions. |