There is an m x n grid with a ball. The ball is initially at the position [startRow, startColumn]. You are allowed to move the ball to one of the four adjacent cells in the grid (possibly out of the grid crossing the grid boundary). You can apply at most maxMove moves to the ball.
Given the five integers m, n, maxMove, startRow, startColumn, return the number of paths to move the ball out of the grid boundary. Since the answer can be very large, return it modulo 109 + 7.
Example 1:
Input: m = 2, n = 2, maxMove = 2, startRow = 0, startColumn = 0 Output: 6
Example 2:
Input: m = 1, n = 3, maxMove = 3, startRow = 0, startColumn = 1 Output: 12
Constraints:
1 <= m, n <= 500 <= maxMove <= 500 <= startRow < m0 <= startColumn < nWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force way to solve this problem is like trying every single possible path the ball can take. We explore each move the ball can make until it goes out of bounds or runs out of moves.
Here's how the algorithm would work step-by-step:
def find_out_of_boundary_paths_brute_force(
grid_rows, grid_columns, max_move_count,
start_row, start_column):
number_of_out_of_boundary_paths = 0
def explore_paths(
current_row, current_column,
remaining_moves):
nonlocal number_of_out_of_boundary_paths
# If out of bounds, increment paths and return.
if current_row < 0 or current_row >= grid_rows \
or current_column < 0 or current_column >= grid_columns:
number_of_out_of_boundary_paths += 1
return
if remaining_moves == 0:
return
# Explore all four possible directions recursively.
explore_paths(
current_row + 1, current_column,
remaining_moves - 1)
explore_paths(
current_row - 1, current_column,
remaining_moves - 1)
# Check each possible direction.
explore_paths(
current_row, current_column + 1,
remaining_moves - 1)
explore_paths(
current_row, current_column - 1,
remaining_moves - 1)
# Initiate the recursive search.
explore_paths(start_row, start_column, max_move_count)
return number_of_out_of_boundary_pathsThe most efficient way to solve this problem is to use a method that remembers the results of previous calculations. Instead of recalculating the same paths multiple times, we store and reuse those values.
Here's how the algorithm would work step-by-step:
def find_number_of_paths(grid_rows, grid_columns, max_moves, start_row, start_column):
modulo = 10**9 + 7
# ways_to_go_out_of_bounds[i][j] represents number of ways
# to go out of bounds from cell (i, j) with current moves.
ways_to_go_out_of_bounds = [[0] * grid_columns for _ in range(grid_rows)]
ways_to_go_out_of_bounds[start_row][start_column] = 1
total_paths = 0
# Build up the solution move by move.
for move_count in range(1, max_moves + 1):
# Store values of the previous step to avoid modification issues.
temp_ways_to_go_out_of_bounds = [[0] * grid_columns for _ in range(grid_rows)]
for row_index in range(grid_rows):
for column_index in range(grid_columns):
# Calculate paths going out of bounds from neighbors.
for delta_row, delta_column in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
neighbor_row = row_index + delta_row
neighbor_column = column_index + delta_column
if 0 <= neighbor_row < grid_rows and 0 <= neighbor_column < grid_columns:
# Accumulate ways to reach current cell from valid neighbors
temp_ways_to_go_out_of_bounds[row_index][column_index] = (temp_ways_to_go_out_of_bounds[row_index][column_index] + ways_to_go_out_of_bounds[neighbor_row][neighbor_column]) % modulo
else:
# Increment total paths if a neighbor is out of bounds
total_paths = (total_paths + ways_to_go_out_of_bounds[row_index][column_index]) % modulo
# Use temp to avoid modifying and reusing the same array.
ways_to_go_out_of_bounds = temp_ways_to_go_out_of_bounds
# The result is the final accumulated number of paths.
return total_paths| Case | How to Handle |
|---|---|
| m or n is zero | Return 0, as a grid with zero rows or columns cannot have valid paths. |
| maxMove is zero | Return 0, as no moves are possible to go out of bounds. |
| m, n, and maxMove are all 1 | Check if startRow or startColumn are out of bounds, if not, result is 4. |
| Integer overflow with large m, n, or maxMove when calculating paths. | Use modulo arithmetic (10^9 + 7) to prevent integer overflow during path calculation. |
| Very large maxMove, possibly leading to excessive recursion depth if a recursive approach is used. | Use dynamic programming (memoization or tabulation) to avoid recalculating the same paths and control memory usage. |
| startRow or startColumn is negative or greater or equal to m or n, respectively | Return 0, start position outside of the matrix dimensions |
| m and n are very small, but maxMove is very large | The solution should efficiently handle a large number of moves even when the grid size is small using dynamic programming. |
| m and n are large (close to the constraint limit) and maxMove is also large | Ensure memory usage for the dynamic programming table is optimized to avoid memory limit exceeded errors. |