You are given a 0-indexed n x n integer matrix maze representing the maze. The maze has walls, empty cells, and start/end cells. You can go from a cell to another cell in one step if they are adjacent in one of the four directions and the destination cell is not a wall.
More formally, in each step, you can move from cell (r1, c1) to cell (r2, c2) if:
r1 == r2 and abs(c1 - c2) == 1c1 == c2 and abs(r1 - r2) == 1(r2, c2) is not a wall.You are also given a 0-indexed integer array entrance where entrance = [entrancerow, entrancecol] represents the location of the maze entrance. You are also given a 0-indexed integer array exit where exit = [exitrow, exitcol] represents the location of the maze exit.
You need to add one or more new rooms so that there is a path from the entrance to the exit such that this path visits all the rooms in the maze exactly once. A room is a non-wall cell in the maze.
Return the minimum number of rooms to add such that there is a path from the entrance to the exit such that this path visits all the rooms in the maze exactly once. It can be proven that there is always an answer.
Notes:
Example 1:
Input: maze = [[0,0,0],[1,0,0],[1,1,0]], entrance = [0,0], exit = [1,1] Output: 0 Explanation: We have already a path that visits all the rooms.
Example 2:
Input: maze = [[0,0,0],[1,0,0],[1,1,0]], entrance = [0,0], exit = [2,2] Output: 1 Explanation: You need to add one room so that there is a path that visits all the rooms.
Example 3:
Input: maze = [[0,0,0],[1,0,0],[1,1,0]], entrance = [1,1], exit = [1,1] Output: 2 Explanation: You need to add two rooms so that there is a path that visits all the rooms.
Constraints:
n == maze.length == maze[i].length2 <= n <= 100maze[i][j] is 0 or 1.entrance.length == exit.length == 20 <= entrancerow, entrancecol, exitrow, exitcol < nWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The problem asks us to find different ways to navigate a maze and end up in the same room. The brute force way means we'll try every single possible path, no matter how long or winding, and see if it works.
Here's how the algorithm would work step-by-step:
def find_paths_brute_force(maze, start_node, end_node):
number_of_paths = 0
def explore_paths(current_node, current_path):
nonlocal number_of_paths
# If we've reached the end, increment the count.
if current_node == end_node:
number_of_paths += 1
return
# If we hit a dead end, terminate the current path
if not maze[current_node]:
return
# Explore all adjacent nodes.
for next_node in maze[current_node]:
# Build the new path.
new_path = current_path + [next_node]
explore_paths(next_node, new_path)
explore_paths(start_node, [start_node])
return number_of_pathsThe core idea is to explore the maze in a systematic way, keeping track of where we've been. We want to find different paths that eventually lead us to the same spot in the maze, representing revisiting a room from different directions.
Here's how the algorithm would work step-by-step:
def find_paths_to_same_room(maze):
rows = len(maze)
cols = len(maze[0]) if rows > 0 else 0
paths_count = 0
visited = set()
room_paths = {}
def explore_maze(row_index, col_index, current_path):
nonlocal paths_count
if row_index < 0 or row_index >= rows or col_index < 0 or col_index >= cols or maze[row_index][col_index] == '#' or (row_index, col_index, tuple(current_path)) in visited:
return
visited.add((row_index, col_index, tuple(current_path)))
if (row_index, col_index) in room_paths:
# Check if the current path is different from existing paths
existing_paths = room_paths[(row_index, col_index)]
if current_path not in existing_paths:
paths_count += 1
room_paths[(row_index, col_index)].append(current_path)
else:
# First time visiting this room, record the path.
room_paths[(row_index, col_index)] = [current_path]
# Explore all possible directions from the current room.
explore_maze(row_index + 1, col_index, current_path + ['D'])
explore_maze(row_index - 1, col_index, current_path + ['U'])
explore_maze(row_index, col_index + 1, current_path + ['R'])
explore_maze(row_index, col_index - 1, current_path + ['L'])
# Start exploring from the entrance (0, 0) with an empty path.
explore_maze(0, 0, [])
return paths_count| Case | How to Handle |
|---|---|
| Null or empty maze (grid) | Return an empty list as there are no paths possible in an empty maze. |
| Maze with dimensions 1x1 (single cell) | Return an empty list as a path of length > 1 is impossible so reaching same room twice is impossible. |
| Maze with no path to any room (all walls) | Return an empty list because no room can be reached twice. |
| Maze with one room accessible from starting point | If the only accessible room is the start, return an empty list since we can't return to it via a different path. |
| Large maze where the search could result in stack overflow if recursion is not handled properly | Use iterative DFS or BFS to avoid stack overflow issues in very large mazes. |
| Maze with cycles where path length exceeds the maximum allowed path length | Implement cycle detection or path length limitation to prevent infinite loops. |
| Maze where all paths lead to the same room | The algorithm should correctly identify that all possible paths end in the same room and return this room. |
| Maze containing integer overflow or very large coordinate values | Use appropriate data types (e.g., long) or modulo operations to avoid overflow issues when calculating coordinates or path lengths. |