We want to split a group of n
people (labeled from 1
to n
) into two groups of any size. Each person may dislike some other people, and they should not go into the same group.
Given the integer n
and the array dislikes
where dislikes[i] = [ai, bi]
indicates that the person labeled ai
does not like the person labeled bi
, return true
if it is possible to split everyone into two groups in this way.
Example 1:
Input: n = 4, dislikes = [[1,2],[1,3],[2,4]] Output: true Explanation: The first group has [1,4], and the second group has [2,3].
Example 2:
Input: n = 3, dislikes = [[1,2],[1,3],[2,3]] Output: false Explanation: We need at least 3 groups to divide them. We cannot put them in two groups.
Constraints:
1 <= n <= 2000
0 <= dislikes.length <= 104
dislikes[i].length == 2
1 <= ai < bi <= n
dislikes
are unique.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to this problem is like trying to divide a group of people into two teams where some people don't get along. We will try every single possible team combination to see if any works.
Here's how the algorithm would work step-by-step:
def possible_bipartition(number_of_people, dislikes):
team_assignments = [0] * (number_of_people + 1)
is_bipartite = False
def backtrack(person_index):
nonlocal is_bipartite
# Base case: all people have been assigned to a team
if person_index == number_of_people + 1:
is_bipartite = True
return
# Try assigning the current person to team 1 or team 2
for team in [1, 2]:
team_assignments[person_index] = team
# Check if the current assignment is valid
is_valid = True
for person_one, person_two in dislikes:
if person_one == person_index:
# Ensure disliked people are not on the same team
if team_assignments[person_one] == team_assignments[person_two]:
is_valid = False
break
elif person_two == person_index:
# Ensure disliked people are not on the same team
if team_assignments[person_one] == team_assignments[person_two]:
is_valid = False
break
# If the current assignment is valid, continue exploring
if is_valid:
backtrack(person_index + 1)
# If a solution is found, stop exploring other branches
if is_bipartite:
return
team_assignments[person_index] = 0
# Start assigning people to teams from person 1
backtrack(1)
# Determine whether there is a valid split
return is_bipartite
The problem asks if a group of people can be divided into two teams where people who dislike each other are on different teams. The best approach is to go through the relationships one by one and assign people to teams while ensuring that no conflicting assignments are made. If a conflict arises at any point, it's impossible to divide the group as requested.
Here's how the algorithm would work step-by-step:
def possible_bipartition(number_of_people, dislikes):
graph = [[] for _ in range(number_of_people + 1)]
for person1, person2 in dislikes:
graph[person1].append(person2)
graph[person2].append(person1)
team_assignments = [0] * (number_of_people + 1)
def dfs(person, team):
team_assignments[person] = team
for disliked_person in graph[person]:
# Check for conflicting team assignments
if team_assignments[disliked_person] == team:
return False
if team_assignments[disliked_person] == 0:
# Assign opposite team to disliked person
if not dfs(disliked_person, -team):
return False
return True
# Iterate through all people
for person in range(1, number_of_people + 1):
# Assign team to unassigned people.
if team_assignments[person] == 0:
if not dfs(person, 1):
return False
return True
Case | How to Handle |
---|---|
Empty dislike list (no edges) | Return true, as no conflicts exist and bipartition is trivially possible. |
Single person (N=1) | Return true, as there are no dislikes and therefore no conflicts. |
No possible bipartition (e.g., odd-length cycle in the graph) | The algorithm should return false when a conflict is detected during the coloring process. |
Large number of people (N is large) | The solution must be efficient in terms of memory and time complexity to avoid exceeding limits; consider using adjacency list representation for graphs. |
Input dislikes list contains duplicate edges | The algorithm should treat duplicate edges as a single edge without affecting the final result. |
Disconnected graph (multiple components) | The algorithm needs to iterate through all nodes, handling each disconnected component separately to ensure full coverage. |
Complete graph where no bipartition exists | The algorithm should correctly identify the conflict and return false when every pair has a dislike edge between them. |
Self-loops in the dislikes (a person dislikes themselves) | The algorithm should either ignore self-loops or immediately return false as they indicate a clear impossibility for bipartition. |