You are given a 2D boolean matrix grid.
A collection of 3 elements of grid is a right triangle if one of its elements is in the same row with another element and in the same column with the third element. The 3 elements may not be next to each other.
Return an integer that is the number of right triangles that can be made with 3 elements of grid such that all of them have a value of 1.
Example 1:
| 0 | 1 | 0 |
| 0 | 1 | 1 |
| 0 | 1 | 0 |
| 0 | 1 | 0 |
| 0 | 1 | 1 |
| 0 | 1 | 0 |
| 0 | 1 | 0 |
| 0 | 1 | 1 |
| 0 | 1 | 0 |
Input: grid = [[0,1,0],[0,1,1],[0,1,0]]
Output: 2
Explanation:
There are two right triangles with elements of the value 1. Notice that the blue ones do not form a right triangle because the 3 elements are in the same column.
Example 2:
| 1 | 0 | 0 | 0 |
| 0 | 1 | 0 | 1 |
| 1 | 0 | 0 | 0 |
Input: grid = [[1,0,0,0],[0,1,0,1],[1,0,0,0]]
Output: 0
Explanation:
There are no right triangles with elements of the value 1. Notice that the blue ones do not form a right triangle.
Example 3:
| 1 | 0 | 1 |
| 1 | 0 | 0 |
| 1 | 0 | 0 |
| 1 | 0 | 1 |
| 1 | 0 | 0 |
| 1 | 0 | 0 |
Input: grid = [[1,0,1],[1,0,0],[1,0,0]]
Output: 2
Explanation:
There are two right triangles with elements of the value 1.
Constraints:
1 <= grid.length <= 10001 <= grid[i].length <= 10000 <= grid[i][j] <= 1When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy for finding right triangles from a collection of points involves checking every possible combination of three points. We then test if those three points form a right triangle. If they do, we count it, and we continue until we've checked all possible combinations.
Here's how the algorithm would work step-by-step:
def find_right_triangles_brute_force(points):
number_of_points = len(points)
right_triangle_count = 0
# Iterate through all possible combinations of three points
for first_point_index in range(number_of_points):
for second_point_index in range(first_point_index + 1, number_of_points):
for third_point_index in range(second_point_index + 1, number_of_points):
first_point = points[first_point_index]
second_point = points[second_point_index]
third_point = points[third_point_index]
# Calculate the squared distances between each pair of points
distance_squared_12 = (first_point[0] - second_point[0])**2 + (first_point[1] - second_point[1])**2
distance_squared_13 = (first_point[0] - third_point[0])**2 + (first_point[1] - third_point[1])**2
distance_squared_23 = (second_point[0] - third_point[0])**2 + (second_point[1] - third_point[1])**2
# Check if the Pythagorean theorem holds true for any combination
# We must check all permutations to find the hypotenuse
if (distance_squared_12 + distance_squared_13 == distance_squared_23) or \
(distance_squared_12 + distance_squared_23 == distance_squared_13) or \
(distance_squared_13 + distance_squared_23 == distance_squared_12):
# Increment counter if points form right triangle
right_triangle_count += 1
return right_triangle_countThe key is to efficiently count how many points form right triangles by focusing on shared coordinates. We can organize the points by their x and y coordinates to quickly identify potential right triangles.
Here's how the algorithm would work step-by-step:
def right_triangles(points):
x_coordinates = {}
y_coordinates = {}
for x, y in points:
if x not in x_coordinates:
x_coordinates[x] = 0
x_coordinates[x] += 1
if y not in y_coordinates:
y_coordinates[y] = 0
y_coordinates[y] += 1
number_of_right_triangles = 0
# Iterate through each point to calculate potential right triangles.
for x, y in points:
# Exclude the point itself from the count.
points_with_same_x = x_coordinates[x] - 1
points_with_same_y = y_coordinates[y] - 1
# Count triangles with this point as the right angle.
number_of_right_triangles += points_with_same_x * points_with_same_y
return number_of_right_triangles| Case | How to Handle |
|---|---|
| Empty input lists for x, y coordinates | Return 0, as no triangles can be formed with no points. |
| Null input lists for x, y coordinates | Throw an IllegalArgumentException or return an error code indicating invalid input. |
| Input lists x and y have different lengths | Throw an IllegalArgumentException as the coordinates need to correspond one-to-one. |
| All points are collinear (lie on a straight line) | Return 0, as no right-angled triangle can be formed from collinear points. |
| Integer overflow when calculating distances (squared) | Use long data types for squared distances to prevent potential integer overflows. |
| Duplicate points in the input | The distance calculation and counting logic should handle duplicate points correctly by considering all possible combinations. |
| Large number of points causing memory issues if all combinations are pre-calculated | Employ an approach that avoids pre-calculating all combinations, instead calculating distances on demand to conserve memory. |
| X or Y coordinate values are very large leading to potential overflow errors when computing distances | Use long datatype to store X and Y coordinates, and use long arithmetic when calculating distances to avoid integer overflow. |