You are given an m x n binary matrix grid.
A move consists of choosing any row or column and toggling each value in that row or column (i.e., changing all 0's to 1's, and all 1's to 0's).
Every row of the matrix is interpreted as a binary number, and the score of the matrix is the sum of these numbers.
Return the highest possible score after making any number of moves (including zero moves).
Example 1:
Input: grid = [[0,0,1,1],[1,0,1,0],[1,1,0,0]] Output: 39 Explanation: 0b1111 + 0b1001 + 0b1111 = 15 + 9 + 15 = 39
Example 2:
Input: grid = [[0]] Output: 1
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 20grid[i][j] is either 0 or 1.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to maximize the score of a grid by flipping rows and columns. The brute force method explores every possible combination of flips to find the best score.
Here's how the algorithm would work step-by-step:
def score_after_flipping_matrix_brute_force(matrix):
number_of_rows = len(matrix)
number_of_cols = len(matrix[0])
maximum_score = 0
# Iterate through all possible row flip combinations.
for row_mask in range(2**number_of_rows):
flipped_matrix = []
for row_index in range(number_of_rows):
if (row_mask >> row_index) & 1:
flipped_matrix.append([1 - bit for bit in matrix[row_index]])
else:
flipped_matrix.append(matrix[row_index])
# Iterate through all possible column flip combinations.
for column_mask in range(2**number_of_cols):
temp_matrix = []
for row_index in range(number_of_rows):
new_row = []
for col_index in range(number_of_cols):
if (column_mask >> col_index) & 1:
new_row.append(1 - flipped_matrix[row_index][col_index])
else:
new_row.append(flipped_matrix[row_index][col_index])
temp_matrix.append(new_row)
# Calculate the score for the current matrix.
current_score = 0
for row in temp_matrix:
row_string = ''.join(map(str, row))
current_score += int(row_string, 2)
# Update the maximum score if necessary.
maximum_score = max(maximum_score, current_score)
return maximum_scoreThe key to maximizing the score is to ensure that the most significant bit of each number in the matrix is a 1. This is done by strategically flipping rows and then columns to achieve this goal. The process prioritizes making the leftmost bit a 1, and then it optimizes the score further.
Here's how the algorithm would work step-by-step:
def score_after_flipping_matrix(matrix):
number_of_rows = len(matrix)
number_of_columns = len(matrix[0])
for row_index in range(number_of_rows):
# Ensure the most significant bit is 1 for each row.
if matrix[row_index][0] == 0:
for column_index in range(number_of_columns):
matrix[row_index][column_index] ^= 1
for column_index in range(1, number_of_columns):
ones_count = 0
zeros_count = 0
for row_index in range(number_of_rows):
if matrix[row_index][column_index] == 1:
ones_count += 1
else:
zeros_count += 1
# Flip the column if zeros are more than ones to maximize score.
if zeros_count > ones_count:
for row_index in range(number_of_rows):
matrix[row_index][column_index] ^= 1
total_score = 0
for row_index in range(number_of_rows):
row_value = 0
for column_index in range(number_of_columns):
row_value = (row_value * 2) + matrix[row_index][column_index]
total_score += row_value
return total_score| Case | How to Handle |
|---|---|
| Null or empty matrix input | Return 0, indicating no score possible. |
| Matrix with only one row or one column | If one row, flip if the first element is 0; If one column, flip each row to maximize the most significant bit. |
| Matrix with all 0s or all 1s | If all 0s, flip rows to make first column 1s; If all 1s, no flipping needed. |
| Large matrix (performance considerations) | Ensure the solution has O(m*n) time complexity where m is the number of rows and n is the number of columns to scale efficiently. |
| Matrix with negative numbers (if allowed based on extended problem description) | If negatives are allowed, adjust the flipping logic to maximize the sum after flipping, potentially more complex. |
| Integer overflow when calculating the score | Use a larger data type (e.g., long) to store the intermediate results of row sums to prevent overflow if applicable. |
| Maximum integer value (Integer.MAX_VALUE) in the input matrix | Handle the maximum integer values based on the score calculating formula, to prevent overflow. |
| Matrix dimensions are 1x1 | If the single element is 0, flip to 1; otherwise do nothing. |