You are given an m x n integer matrix grid where each cell is either 0 (empty) or 1 (obstacle). You can move up, down, left, or right from and to an empty cell in one step.
Return the minimum number of steps to walk from the upper left corner (0, 0) to the lower right corner (m - 1, n - 1) given that you can eliminate at most k obstacles. If it is not possible to find such walk return -1.
Example 1:
Input: grid = [[0,0,0],[1,1,0],[0,0,0],[0,1,1],[0,0,0]], k = 1 Output: 6 Explanation: The shortest path without eliminating any obstacle is 10. The shortest path with one obstacle elimination at position (3,2) is 6. Such path is (0,0) -> (0,1) -> (0,2) -> (1,2) -> (2,2) -> (3,2) -> (4,2).
Example 2:
Input: grid = [[0,1,1],[1,1,1],[1,0,0]], k = 1 Output: -1 Explanation: We need to eliminate at least two obstacles to find such a walk.
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 401 <= k <= m * ngrid[i][j] is either 0 or 1.grid[0][0] == grid[m - 1][n - 1] == 0When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to finding the shortest path is to explore every single possible route from the start to the end. This means trying every combination of moves, even if some are clearly bad choices.
Here's how the algorithm would work step-by-step:
def shortest_path_brute_force(grid, max_k): rows_in_grid = len(grid) columns_in_grid = len(grid[0]) end_row = rows_in_grid - 1 end_column = columns_in_grid - 1 shortest_path_length = float('inf') # We need to explore all possible paths recursively def explore_paths(current_row, current_column, obstacles_eliminated, path_length, visited_states): nonlocal shortest_path_length # If we go out of bounds, or have visited this exact state before with fewer eliminations, prune this path. if not (0 <= current_row < rows_in_grid and 0 <= current_column < columns_in_grid) or (current_row, current_column, obstacles_eliminated) in visited_states: return visited_states.add((current_row, current_column, obstacles_eliminated)) # If we reached the destination, update the shortest path found so far. if current_row == end_row and current_column == end_column: shortest_path_length = min(shortest_path_length, path_length) return # Check if the current cell is an obstacle is_obstacle = grid[current_row][current_column] == 1 new_obstacles_eliminated = obstacles_eliminated + is_obstacle # Only proceed if we have eliminations left to overcome the obstacle. if new_obstacles_eliminated <= max_k: # Explore all four possible directions: up, down, left, right. possible_moves = [(0, 1), (0, -1), (1, 0), (-1, 0)] for row_change, column_change in possible_moves: next_row = current_row + row_change next_column = current_column + column_change explore_paths(next_row, next_column, new_obstacles_eliminated, path_length + 1, visited_states.copy()) # Start the exploration from the top-left corner with 0 obstacles eliminated and path length 0. explore_paths(0, 0, 0, 0, set()) return shortest_path_length if shortest_path_length != float('inf') else -1This problem is about finding the quickest way to get from one corner of a grid to another, while being able to remove a limited number of obstacles. The best strategy is to explore possible paths in a smart, expanding manner, prioritizing shorter journeys first.
Here's how the algorithm would work step-by-step:
import collections
def shortest_path_with_obstacles_elimination(grid, maximum_obstacle_removals):
number_of_rows = len(grid)
number_of_columns = len(grid[0])
target_row = number_of_rows - 1
target_column = number_of_columns - 1
if number_of_rows == 1 and number_of_columns == 1:
return 0
# State: (row, column, remaining_obstacle_removals)
queue = collections.deque([(0, 0, maximum_obstacle_removals, 0)])
# Visited set to avoid cycles and redundant computations.
# Stores (row, column, remaining_obstacle_removals)
visited_states = set([(0, 0, maximum_obstacle_removals)])
while queue:
current_row, current_column, current_removals, current_steps = queue.popleft()
# Explore possible moves: up, down, left, right
for delta_row, delta_column in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
next_row = current_row + delta_row
next_column = current_column + delta_column
# Check if the next position is within the grid boundaries
if 0 <= next_row < number_of_rows and 0 <= next_column < number_of_columns:
obstacle_present = grid[next_row][next_column] == 1
remaining_removals_after_move = current_removals - obstacle_present
# If we have enough removals left for this obstacle or it's not an obstacle
if remaining_removals_after_move >= 0:
# This state represents reaching (next_row, next_column) with remaining removals.
# If we have visited this state with more or equal removals, no need to re-explore.
next_state = (next_row, next_column, remaining_removals_after_move)
if next_state not in visited_states:
visited_states.add(next_state)
# Check if we have reached the destination
if next_row == target_row and next_column == target_column:
return current_steps + 1
queue.append((next_row, next_column, remaining_removals_after_move, current_steps + 1))
# If the queue is exhausted and the destination is not reached, no path exists
return -1
| Case | How to Handle |
|---|---|
| Grid is null or empty | The solution should return -1 or throw an exception if the grid is null or has zero rows/columns. |
| Grid is 1x1 | If the grid is 1x1, the starting cell is also the destination, so 0 steps are required. |
| Start or end cell is an obstacle | If the start or end cell is an obstacle and k is 0, it's impossible to reach the destination, return -1. |
| k is greater than or equal to the total number of obstacles | If k is large enough to eliminate all obstacles, the problem simplifies to finding the shortest path in a grid without obstacles. |
| No path exists even with obstacle elimination | The BFS algorithm will naturally exhaust all reachable states, and if the destination is not found, it will return -1. |
| Grid dimensions are very large | The solution should handle large grids by using BFS, which is efficient in terms of time complexity for unweighted graphs, but memory might become an issue for very large k. |
| k is 0 | When k is 0, the path cannot traverse any obstacles, effectively turning it into a standard BFS on a grid with static obstacles. |
| All cells are obstacles | If all cells are obstacles and k is less than the number of cells to traverse, it will be impossible to reach the destination. |