There is a snake in an n x n matrix grid and can move in four possible directions. Each cell in the grid is identified by the position: grid[i][j] = (i * n) + j.
The snake starts at cell 0 and follows a sequence of commands.
You are given an integer n representing the size of the grid and an array of strings commands where each command[i] is either "UP", "RIGHT", "DOWN", and "LEFT". It's guaranteed that the snake will remain within the grid boundaries throughout its movement.
Return the position of the final cell where the snake ends up after executing commands.
Example 1:
Input: n = 2, commands = ["RIGHT","DOWN"]
Output: 3
Explanation:
| 0 | 1 |
| 2 | 3 |
| 0 | 1 |
| 2 | 3 |
| 0 | 1 |
| 2 | 3 |
Example 2:
Input: n = 3, commands = ["DOWN","RIGHT","UP"]
Output: 1
Explanation:
| 0 | 1 | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
| 0 | 1 | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
| 0 | 1 | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
| 0 | 1 | 2 |
| 3 | 4 | 5 |
| 6 | 7 | 8 |
Constraints:
2 <= n <= 101 <= commands.length <= 100commands consists only of "UP", "RIGHT", "DOWN", and "LEFT".When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to find the longest 'snake' path in a grid where each step increases by exactly one. The brute force way checks every possible path, one by one, to find the longest valid snake.
Here's how the algorithm would work step-by-step:
def longest_snake_path_brute_force(matrix):
rows = len(matrix)
cols = len(matrix[0])
longest_path = 0
def explore_path(row, col, current_length):
nonlocal longest_path
longest_path = max(longest_path, current_length)
# Explore all 4 neighbors
for delta_row, delta_col in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
new_row = row + delta_row
new_col = col + delta_col
if 0 <= new_row < rows and 0 <= new_col < cols:
# Check if neighbor is a valid next step in the snake
if matrix[new_row][new_col] == matrix[row][col] + 1:
explore_path(new_row, new_col, current_length + 1)
# Iterate through each cell as a possible starting point.
for start_row in range(rows):
for start_col in range(cols):
explore_path(start_row, start_col, 1)
return longest_pathThe goal is to find the longest path within a grid that forms a snake-like sequence (increasing by one at each step). Instead of checking every possible path, we'll use a method to remember the longest snake found so far originating from each spot. This way, we avoid repeating work and quickly find the best snake.
Here's how the algorithm would work step-by-step:
def find_longest_snake_path(matrix):
if not matrix or not matrix[0]:
return 0
rows = len(matrix)
cols = len(matrix[0])
longest_path_from_cell = [[0] * cols for _ in range(rows)]
max_snake_length = 0
def get_longest_path_from(row_index, column_index):
#If we already know the longest path, reuse it.
if longest_path_from_cell[row_index][column_index] != 0:
return longest_path_from_cell[row_index][column_index]
current_snake_length = 1
#Check adjacent cells for a value one greater.
for row_offset, col_offset in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
neighbor_row = row_index + row_offset
neighbor_col = column_index + col_offset
if 0 <= neighbor_row < rows and 0 <= neighbor_col < cols and \
matrix[neighbor_row][neighbor_col] == matrix[row_index][column_index] + 1:
current_snake_length = max(current_snake_length, 1 + get_longest_path_from(neighbor_row, neighbor_col))
longest_path_from_cell[row_index][column_index] = current_snake_length
return current_snake_length
#Iterate through the matrix and calculate each path.
for row_index in range(rows):
for column_index in range(cols):
current_path_length = get_longest_path_from(row_index, column_index)
#Keep track of the maximum snake length.
max_snake_length = max(max_snake_length, current_path_length)
return max_snake_length| Case | How to Handle |
|---|---|
| Null or empty matrix | Return an empty list or null, indicating no snake traversal is possible. |
| Matrix with only one row or one column | Handle traversal as a simple linear sequence rather than a 2D 'snake'. |
| Non-rectangular matrix (rows with differing lengths) | Return an error, throw an exception, or pad the matrix to make it rectangular. |
| Matrix with negative numbers or other non-integer values | The algorithm should specify intended behavior and appropriately handle number conversion or type-checking errors. |
| Extremely large matrix exceeding memory limitations | Consider using iterative approach or generator functions to avoid loading the entire matrix into memory at once. |
| Matrix contains only identical values | Ensure traversal direction alternates as intended even with constant values. |
| Integer overflow in matrix dimensions | Use appropriate data types (e.g., long) to store indices and calculated values. |
| No valid snake path exists based on problem constraints | Return an empty list or a specific indicator (e.g., null) if a valid path cannot be found. |