There is a ball in a maze with empty spaces (represented as 0) and walls (represented as 1). The ball can go through empty spaces by rolling up, down, left or right, but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction.
Given the maze, the ball's start position and the destination, where start = [startrow, startcol] and destination = [destinationrow, destinationcol], return the shortest distance for the ball to stop at the destination. If the ball cannot stop at the destination, return -1.
The distance is the number of empty spaces traveled by the ball from the start position (excluded) to the destination (included).
You may assume that the maze does not have border (boundary) walls.
Example 1:
Input: maze = [[0,0,1,0,0],[0,0,0,0,0],[0,0,0,1,0],[1,1,0,1,1],[0,0,0,0,0]], start = [0,4], destination = [4,4] Output: 12 Explanation: One possible way is : left -> down -> left -> down -> right -> down -> right. The length of the path is 12.
Example 2:
Input: maze = [[0,0,1,0,0],[0,0,0,0,0],[0,0,0,1,0],[1,1,0,1,1],[0,0,0,0,0]], start = [0,4], destination = [3,2] Output: -1 Explanation: There is no way for the ball to stop at the destination.
Example 3:
Input: maze = [[0,0,0,0,0],[1,1,0,0,1],[0,0,0,0,0],[0,1,0,0,1],[0,1,0,0,0]], start = [4,3], destination = [0,1] Output: -1
Constraints:
m == maze.lengthn == maze[i].length1 <= m, n <= 100maze[i][j] is 0 or 1.start.length == 2destination.length == 20 <= startrow, destinationrow < m0 <= startcol, destinationcol < nWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach explores every possible path through the maze, one at a time, until we find the shortest path to the destination. We essentially simulate rolling the ball in every possible direction at each step.
Here's how the algorithm would work step-by-step:
def the_maze_two_brute_force(
maze,
start_row,
start_column,
destination_row,
destination_column,
):
number_of_rows = len(maze)
number_of_columns = len(maze[0])
shortest_distance = float('inf')
def depth_first_search(
current_row,
current_column,
current_distance,
visited,
):
nonlocal shortest_distance
if (
current_row == destination_row
and current_column == destination_column
):
# Found the destination, update shortest if needed.
shortest_distance = min(
shortest_distance, current_distance
)
return
visited.add((current_row, current_column))
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for delta_row, delta_column in directions:
row = current_row
column = current_column
distance = 0
# Keep rolling until hitting a wall
while (
0 <= row + delta_row < number_of_rows
and 0 <= column + delta_column < number_of_columns
and maze[row + delta_row][column + delta_column] == 0
):
row += delta_row
column += delta_column
distance += 1
if distance > 0 and (row, column) not in visited:
# Explore further from the new position
depth_first_search(
row,
column,
current_distance + distance,
visited.copy(),
)
depth_first_search(
start_row,
start_column,
0,
set(),
)
if shortest_distance == float('inf'):
return -1
else:
return shortest_distanceImagine finding the shortest path through a maze using the fewest steps. The key is to explore the maze methodically, always remembering the shortest distances we've already found to each spot. We use this information to avoid dead ends and quickly discover the most efficient route.
Here's how the algorithm would work step-by-step:
def shortest_distance(maze, start, destination):
rows = len(maze)
cols = len(maze[0])
start_row, start_col = start
destination_row, destination_col = destination
distance = [[float('inf')] * cols for _ in range(rows)]
distance[start_row][start_col] = 0
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
queue = [(start_row, start_col)]
while queue:
current_row, current_col = queue.pop(0)
for delta_row, delta_col in directions:
row = current_row
col = current_col
step_distance = 0
while 0 <= row + delta_row < rows and 0 <= col + delta_col < cols and \
maze[row + delta_row][col + delta_col] == 0:
row += delta_row
col += delta_col
step_distance += 1
# Check if a shorter path to (row, col) is found
if distance[current_row][current_col] + step_distance < distance[row][col]:
distance[row][col] = distance[current_row][current_col] + step_distance
queue.append((row, col))
# Check if the destination is reachable
if distance[destination_row][destination_col] == float('inf'):
return -1
else:
return distance[destination_row][destination_col]| Case | How to Handle |
|---|---|
| Null or empty maze | Return -1 immediately since no path exists. |
| Start and goal are the same cell | Return 0 immediately if the start and goal are the same. |
| Maze is a single cell | Return 0 if the start and end are the same cell, otherwise -1 if they are different. |
| Maze contains obstacles blocking the path | The algorithm should correctly navigate around obstacles, finding the shortest path if it exists. |
| No path exists between start and goal | Return -1 when the priority queue becomes empty indicating no path. |
| Large maze dimensions that can lead to memory issues or slow performance with inefficient search | Using Dijkstra's algorithm with a priority queue can efficiently find the shortest path. |
| Integer overflow when calculating distances | Use long data type to store distances to prevent potential overflow during accumulation. |
| Invalid start or goal coordinates (out of bounds) | Return -1 immediately if start or goal coordinates are invalid. |