A kingdom consists of a king, his children, his grandchildren, and so on. Every once in a while, someone in the family dies or a child is born.
The kingdom has a well-defined order of inheritance that consists of the king as the first member. Let's define the recursive function Successor(x, curOrder)
, which given a person x
and the inheritance order so far, returns who should be the next person after x
in the order of inheritance.
Successor(x, curOrder): if x has no children or all of x's children are in curOrder: if x is the king return null else return Successor(x's parent, curOrder) else return x's oldest child who's not in curOrder
For example, assume we have a kingdom that consists of the king, his children Alice and Bob (Alice is older than Bob), and finally Alice's son Jack.
curOrder
will be ["king"]
.Successor(king, curOrder)
will return Alice, so we append to curOrder
to get ["king", "Alice"]
.Successor(Alice, curOrder)
will return Jack, so we append to curOrder
to get ["king", "Alice", "Jack"]
.Successor(Jack, curOrder)
will return Bob, so we append to curOrder
to get ["king", "Alice", "Jack", "Bob"]
.Successor(Bob, curOrder)
will return null
. Thus the order of inheritance will be ["king", "Alice", "Jack", "Bob"]
.Using the above function, we can always obtain a unique order of inheritance.
Implement the ThroneInheritance
class:
ThroneInheritance(string kingName)
Initializes an object of the ThroneInheritance
class. The name of the king is given as part of the constructor.void birth(string parentName, string childName)
Indicates that parentName
gave birth to childName
.void death(string name)
Indicates the death of name
. The death of the person doesn't affect the Successor
function nor the current inheritance order. You can treat it as just marking the person as dead.string[] getInheritanceOrder()
Returns a list representing the current order of inheritance excluding dead people.Example 1:
Input ["ThroneInheritance", "birth", "birth", "birth", "birth", "birth", "birth", "getInheritanceOrder", "death", "getInheritanceOrder"] [["king"], ["king", "andy"], ["king", "bob"], ["king", "catherine"], ["andy", "matthew"], ["bob", "alex"], ["bob", "asha"], [null], ["bob"], [null]] Output [null, null, null, null, null, null, null, ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"], null, ["king", "andy", "matthew", "alex", "asha", "catherine"]] Explanation ThroneInheritance t= new ThroneInheritance("king"); // order: king t.birth("king", "andy"); // order: king > andy t.birth("king", "bob"); // order: king > andy > bob t.birth("king", "catherine"); // order: king > andy > bob > catherine t.birth("andy", "matthew"); // order: king > andy > matthew > bob > catherine t.birth("bob", "alex"); // order: king > andy > matthew > bob > alex > catherine t.birth("bob", "asha"); // order: king > andy > matthew > bob > alex > asha > catherine t.getInheritanceOrder(); // return ["king", "andy", "matthew", "bob", "alex", "asha", "catherine"] t.death("bob"); // order: king > andy > matthew >bob> alex > asha > catherine t.getInheritanceOrder(); // return ["king", "andy", "matthew", "alex", "asha", "catherine"]
Constraints:
1 <= kingName.length, parentName.length, childName.length, name.length <= 15
kingName
, parentName
, childName
, and name
consist of lowercase English letters only.childName
and kingName
are distinct.name
arguments of death
will be passed to either the constructor or as childName
to birth
first.birth(parentName, childName)
, it is guaranteed that parentName
is alive.105
calls will be made to birth
and death
.10
calls will be made to getInheritanceOrder
.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
With throne inheritance, we want to figure out the order of succession, even when people die. The brute force way is like constantly re-calculating the entire family tree's order every time something changes, without any shortcuts.
Here's how the algorithm would work step-by-step:
class ThroneInheritance:
def __init__(self, kingName: str):
self.kingName = kingName
self.familyTree = {kingName: []}
self.deadPeople = set()
def birth(self, parentName: str, childName: str) -> None:
self.familyTree[parentName].append(childName)
self.familyTree[childName] = []
def death(self, name: str) -> None:
self.deadPeople.add(name)
def getInheritanceOrder(self) -> list[str]:
inheritanceOrder = []
def preOrderTraversal(currentPerson):
# Only add to order if alive.
if currentPerson not in self.deadPeople:
inheritanceOrder.append(currentPerson)
# Iterate through children to maintain birth order
for child in self.familyTree[currentPerson]:
preOrderTraversal(child)
# Start traversal at the king.
preOrderTraversal(self.kingName)
return inheritanceOrder
The problem involves simulating the order in which people inherit a throne. The key idea is to build and maintain a family tree, updating the order based on births and deaths, then listing the living people in the correct order of inheritance.
Here's how the algorithm would work step-by-step:
class ThroneInheritance:
def __init__(self, king_name: str):
self.king_name = king_name
self.family_tree = {king_name: []}
self.is_alive = {king_name: True}
def birth(self, parent_name: str, child_name: str):
self.family_tree[parent_name].append(child_name)
self.family_tree[child_name] = []
self.is_alive[child_name] = True
def death(self, name: str):
self.is_alive[name] = False
def getInheritanceOrder(self):
inheritance_order = []
def pre_order_traversal(person_name):
# Only add to order if the person is alive.
if self.is_alive[person_name]:
inheritance_order.append(person_name)
# Iterate through children in order of birth.
for child_name in self.family_tree[person_name]:
pre_order_traversal(child_name)
# Start traversal from the king.
pre_order_traversal(self.king_name)
return inheritance_order
# Your ThroneInheritance object will be instantiated and called as such:
# obj = ThroneInheritance(kingName)
# obj.birth(parentName,childName)
# obj.death(name)
# param_3 = obj.getInheritanceOrder()
Case | How to Handle |
---|---|
Attempting to kill a non-existent person | The kill operation should gracefully handle this by either ignoring the request or throwing an exception, documenting the behavior clearly. |
Attempting to getInheritanceOrder on an empty kingdom (no king) | Return an empty list as there is no inheritance order to generate. |
Killing the king | The king should still be considered dead; the getInheritanceOrder must not include a dead king. |
Adding a child to a dead person | The add operation should function normally even if the parent is dead, as this is a valid state of the inheritance tree. |
Large number of people in the kingdom, potentially exceeding memory limits | Choose data structures that allow efficient memory utilization and consider using iterative approaches instead of deeply recursive ones to prevent stack overflow. |
The same name is used for different people (name collisions) | The problem states unique names; explicitly check for name duplication and throw an IllegalArgumentException if detected, or clearly state the consequences. |
Deep inheritance tree causing stack overflow with recursive implementations. | Favor an iterative Depth First Search (DFS) over a recursive DFS to avoid stack overflow errors in extremely deep trees. |
Adding a child to someone who is already a child of someone else (creating a cycle). | The problem doesn't mention cycles; adding someone already present should be disallowed; throw IllegalArgumentException or handle gracefully. |