Given a rectangle of size n
x m
, return the minimum number of integer-sided squares that tile the rectangle.
Example 1:
Input: n = 2, m = 3 Output: 3 Explanation:3
squares are necessary to cover the rectangle.2
(squares of1x1
)1
(square of2x2
)
Example 2:
Input: n = 5, m = 8 Output: 5
Example 3:
Input: n = 11, m = 13 Output: 6
Constraints:
1 <= n, m <= 13
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The core idea is to explore every possible way to tile the rectangle with squares. We recursively try different square sizes and placements, dividing the problem into smaller sub-rectangles. The best solution is the one using the fewest squares among all possible tilings.
Here's how the algorithm would work step-by-step:
def tiling_rectangle_brute_force(row_count, column_count):
# Memoization to avoid recomputing
memo = {}
def solve(current_row_count, current_column_count):
if (current_row_count, current_column_count) in memo:
return memo[(current_row_count, current_column_count)]
if current_row_count == current_column_count:
return 1
if current_row_count == 0 or current_column_count == 0:
return 0
minimum_squares = float('inf')
# Try placing the largest possible square
square_size = min(current_row_count, current_column_count)
#Explore tiling by placing max size square
squares_used = 1 + solve(current_row_count - square_size, current_column_count) if current_row_count > current_column_count else 1 + solve(current_row_count, current_column_count - square_size)
minimum_squares = min(minimum_squares, squares_used)
# Try different splitting options along rows
for split_row in range(1, current_row_count):
minimum_squares = min(minimum_squares, solve(split_row, current_column_count) + solve(current_row_count - split_row, current_column_count))
#Try different splitting option along cols
for split_column in range(1, current_column_count):
minimum_squares = min(minimum_squares, solve(current_row_count, split_column) + solve(current_row_count, current_column_count - split_column))
memo[(current_row_count, current_column_count)] = minimum_squares
return minimum_squares
return solve(row_count, column_count)
The goal is to cover the rectangle with the fewest possible squares. The core idea is to break down the problem into smaller, manageable pieces by repeatedly cutting off the largest possible square until nothing is left. This reduces the problem size at each step.
Here's how the algorithm would work step-by-step:
def tiling_rectangle_with_squares(rectangle_length, rectangle_width):
number_of_squares = 0
# Use dynamic programming to store the minimum squares needed for sub-rectangles.
dp_table = {}
def min_squares(length, width):
if length == width:
return 1
if length > width:
length, width = width, length
if (length, width) in dp_table:
return dp_table[(length, width)]
minimum_squares_needed = float('inf')
# Iterate through all possible sizes of the first square.
for i in range(1, length + 1):
# Cutting the square horizontally.
horizontal_cut = min_squares(length - i, width) + 1
minimum_squares_needed = min(minimum_squares_needed, horizontal_cut)
# Cutting the square vertically.
vertical_cut = min_squares(length, width - i) + 1
minimum_squares_needed = min(minimum_squares_needed, vertical_cut)
# Store the result in the DP table for memoization.
dp_table[(length, width)] = minimum_squares_needed
return minimum_squares_needed
return min_squares(rectangle_length, rectangle_width)
Case | How to Handle |
---|---|
Zero width or height | Return 0 as no tiles are needed for a rectangle with zero dimension; handle it with a base case check. |
Negative width or height | Return an error or throw an exception as rectangle dimensions cannot be negative; validate inputs at the beginning. |
Width equals height (square) | Return 1, as only one square is needed to tile the area; handle this with a base case check. |
Large width and height values leading to potential integer overflow during calculation. | Use long data types or consider alternative algorithms to prevent overflow when calculating tile counts. |
Width or height being 1 | Return the other dimension, as it represents the number of 1x1 squares needed; handle this with a base case check. |
Extremely different width and height (e.g., 1 and 1000) | Ensure the algorithm does not exceed time limit with large inputs and that recursion (if used) has appropriate base cases to prevent stack overflow. |
Stack overflow with recursive calls for certain dimensions | Implement memoization to store previously calculated results and prevent redundant calculations in the recursive function to limit call depth. |
Multiple optimal tiling solutions exist | The algorithm should return any one of the optimal solutions and not be concerned about which solution is returned as only minimum tiles are important. |