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Tiling a Rectangle with the Fewest Squares

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Dynamic Programming

Given a rectangle of size n x m, return the minimum number of integer-sided squares that tile the rectangle.

Example 1:

Input: n = 2, m = 3
Output: 3
Explanation: 3 squares are necessary to cover the rectangle.
2 (squares of 1x1)
1 (square of 2x2)

Example 2:

Input: n = 5, m = 8
Output: 5

Example 3:

Input: n = 11, m = 13
Output: 6

Constraints:

  • 1 <= n, m <= 13

Solution


Clarifying Questions

When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:

  1. What are the maximum dimensions (length and width) of the rectangle?
  2. Are the dimensions of the rectangle always positive integers?
  3. If the rectangle cannot be tiled perfectly with squares, what should the function return? (e.g., null, -1, or throw an exception)
  4. Is there a preference for the side lengths of the squares used in the tiling (e.g., should I prioritize using larger squares first)?
  5. Should I return the number of squares required to tile the rectangle, or the dimensions of each square used in the tiling, or both?

Brute Force Solution

Approach

The core idea is to explore every possible way to tile the rectangle with squares. We recursively try different square sizes and placements, dividing the problem into smaller sub-rectangles. The best solution is the one using the fewest squares among all possible tilings.

Here's how the algorithm would work step-by-step:

  1. Start with the original rectangle.
  2. Try placing the largest possible square that fits inside the rectangle. The side of the square must be equal to the smaller side of the rectangle.
  3. This leaves you with one or two smaller rectangles (or none if the original rectangle was already a square).
  4. For each of the remaining rectangles, repeat the process of placing the largest possible square inside them.
  5. Continue this process until all rectangles are filled with squares. This represents one way to tile the original rectangle.
  6. Now, go back and try a slightly smaller square size than the largest possible square that could be placed initially. Repeat the whole process to create another tiling arrangement.
  7. Keep trying different initial square sizes and different arrangements for the remaining rectangles.
  8. Keep track of the number of squares used in each arrangement.
  9. Finally, compare all the tiling arrangements you created and choose the one that uses the fewest squares.

Code Implementation

def tiling_rectangle_brute_force(row_count, column_count):
    # Memoization to avoid recomputing
    memo = {}

    def solve(current_row_count, current_column_count):
        if (current_row_count, current_column_count) in memo:
            return memo[(current_row_count, current_column_count)]

        if current_row_count == current_column_count:
            return 1

        if current_row_count == 0 or current_column_count == 0:
            return 0

        minimum_squares = float('inf')

        # Try placing the largest possible square
        square_size = min(current_row_count, current_column_count)

        #Explore tiling by placing max size square
        squares_used = 1 + solve(current_row_count - square_size, current_column_count) if current_row_count > current_column_count else 1 + solve(current_row_count, current_column_count - square_size)

        minimum_squares = min(minimum_squares, squares_used)

        # Try different splitting options along rows
        for split_row in range(1, current_row_count):
            minimum_squares = min(minimum_squares, solve(split_row, current_column_count) + solve(current_row_count - split_row, current_column_count))

        #Try different splitting option along cols
        for split_column in range(1, current_column_count):
            minimum_squares = min(minimum_squares, solve(current_row_count, split_column) + solve(current_row_count, current_column_count - split_column))
        
        memo[(current_row_count, current_column_count)] = minimum_squares
        return minimum_squares

    return solve(row_count, column_count)

Big(O) Analysis

Time Complexity
O(2^(m+n))The worst-case time complexity is exponential. Consider a rectangle where m and n are the dimensions. The algorithm recursively explores different ways to tile the rectangle by trying various square sizes. In the worst-case scenario, the algorithm might explore almost all possible combinations of square placements. The number of possible tilings can grow exponentially with the increase of m and n since at each step, there can be multiple choices for the size of the square to place which leads to branching in the recursion tree and a large number of subproblems to explore which are not necessarily overlapping and/or memoizable. Hence the number of operations approximates to O(2^(m+n)).
Space Complexity
O(N)The space complexity is primarily determined by the depth of the recursion. In the worst-case scenario, where the rectangle dimensions lead to a highly unbalanced tiling (e.g., a rectangle with dimensions 1 x N), the recursion might go as deep as N, where N is the larger dimension of the input rectangle. Each recursive call adds a new frame to the call stack, storing local variables and the return address. Therefore, the auxiliary space used by the recursion stack is O(N).

Optimal Solution

Approach

The goal is to cover the rectangle with the fewest possible squares. The core idea is to break down the problem into smaller, manageable pieces by repeatedly cutting off the largest possible square until nothing is left. This reduces the problem size at each step.

Here's how the algorithm would work step-by-step:

  1. Imagine the rectangle you want to tile. Find the largest possible square that fits inside it.
  2. Cut that square out of the rectangle. Now you're left with either another rectangle or a square.
  3. If you're left with another rectangle, repeat the process: find the largest square that fits inside the remaining rectangle and cut it out.
  4. Keep doing this until you are left with nothing (that is, until the remaining shape is a square and you cut it out).
  5. Count how many squares you cut out in total. That's the smallest number of squares you can use to tile the original rectangle.

Code Implementation

def tiling_rectangle_with_squares(rectangle_length, rectangle_width):
    number_of_squares = 0

    # Use dynamic programming to store the minimum squares needed for sub-rectangles.
    dp_table = {}

    def min_squares(length, width):
        if length == width:
            return 1

        if length > width:
            length, width = width, length

        if (length, width) in dp_table:
            return dp_table[(length, width)]

        minimum_squares_needed = float('inf')

        # Iterate through all possible sizes of the first square.
        for i in range(1, length + 1):

            # Cutting the square horizontally.
            horizontal_cut = min_squares(length - i, width) + 1
            minimum_squares_needed = min(minimum_squares_needed, horizontal_cut)

            # Cutting the square vertically.
            vertical_cut = min_squares(length, width - i) + 1
            minimum_squares_needed = min(minimum_squares_needed, vertical_cut)

        # Store the result in the DP table for memoization.
        dp_table[(length, width)] = minimum_squares_needed
        return minimum_squares_needed

    return min_squares(rectangle_length, rectangle_width)

Big(O) Analysis

Time Complexity
O(m*n)The algorithm's runtime is determined by the dimensions of the input rectangle, m and n. In the worst-case scenario, the process of cutting out the largest square may require a number of steps proportional to the product of m and n. Each cut reduces either the height or width of the rectangle and could potentially be very small relative to the other dimension. Therefore, the total number of cuts, and thus the runtime, is bounded by O(m*n).
Space Complexity
O(min(m, n))The recursive calls described in the plain English explanation form a call stack. The depth of this call stack is determined by how many times we can cut the largest possible square from the rectangle. In the worst case, this depth is proportional to the smaller dimension of the rectangle, either 'm' or 'n', as each cut reduces at least one of the dimensions. Therefore, the maximum depth of the recursion, and hence the space occupied by the call stack, is O(min(m, n)), where m and n are the dimensions of the input rectangle. There are no other significant auxiliary data structures used.

Edge Cases

CaseHow to Handle
Zero width or heightReturn 0 as no tiles are needed for a rectangle with zero dimension; handle it with a base case check.
Negative width or heightReturn an error or throw an exception as rectangle dimensions cannot be negative; validate inputs at the beginning.
Width equals height (square)Return 1, as only one square is needed to tile the area; handle this with a base case check.
Large width and height values leading to potential integer overflow during calculation.Use long data types or consider alternative algorithms to prevent overflow when calculating tile counts.
Width or height being 1Return the other dimension, as it represents the number of 1x1 squares needed; handle this with a base case check.
Extremely different width and height (e.g., 1 and 1000)Ensure the algorithm does not exceed time limit with large inputs and that recursion (if used) has appropriate base cases to prevent stack overflow.
Stack overflow with recursive calls for certain dimensionsImplement memoization to store previously calculated results and prevent redundant calculations in the recursive function to limit call depth.
Multiple optimal tiling solutions existThe algorithm should return any one of the optimal solutions and not be concerned about which solution is returned as only minimum tiles are important.