You are given an n x n binary grid board. In each move, you can swap any two rows with each other, or any two columns with each other.
Return the minimum number of moves to transform the board into a chessboard board. If the task is impossible, return -1.
A chessboard board is a board where no 0's and no 1's are 4-directionally adjacent.
Example 1:
Input: board = [[0,1,1,0],[0,1,1,0],[1,0,0,1],[1,0,0,1]] Output: 2 Explanation: One potential sequence of moves is shown. The first move swaps the first and second column. The second move swaps the second and third row.
Example 2:
Input: board = [[0,1],[1,0]] Output: 0 Explanation: Also note that the board with 0 in the top left corner, is also a valid chessboard.
Example 3:
Input: board = [[1,0],[1,0]] Output: -1 Explanation: No matter what sequence of moves you make, you cannot end with a valid chessboard.
Constraints:
n == board.lengthn == board[i].length2 <= n <= 30board[i][j] is either 0 or 1.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to creating a chessboard involves checking every single possible arrangement of rows and columns. We will explore each possibility, checking if it can be transformed into a valid chessboard, and if so, counting the number of moves needed. Ultimately, we aim to identify the chessboard arrangement requiring the fewest moves.
Here's how the algorithm would work step-by-step:
import itertools
def transform_to_chessboard_brute_force(board):
board_size = len(board)
minimum_swaps = float('inf')
rows = list(range(board_size))
columns = list(range(board_size))
for row_permutation in itertools.permutations(rows):
for column_permutation in itertools.permutations(columns):
arranged_board = []
for row_index in row_permutation:
new_row = []
for column_index in column_permutation:
new_row.append(board[row_index][column_index])
arranged_board.append(new_row)
is_valid = True
for row_index in range(board_size):
for column_index in range(board_size):
if (row_index + column_index) % 2 == 0:
if arranged_board[row_index][column_index] != arranged_board[0][0]:
is_valid = False
break
else:
if arranged_board[row_index][column_index] == arranged_board[0][0]:
is_valid = False
break
if not is_valid:
break
if is_valid:
row_swaps = 0
for index in range(board_size):
if row_permutation[index] != index:
row_swaps += 1
row_swaps = row_swaps // 2
column_swaps = 0
for index in range(board_size):
if column_permutation[index] != index:
column_swaps += 1
column_swaps = column_swaps // 2
total_swaps = row_swaps + column_swaps
minimum_swaps = min(minimum_swaps, total_swaps)
if minimum_swaps == float('inf'):
return -1
else:
return minimum_swaps
# The brute force method exhaustively tries all possibilities
# and will return a correct result, but is extremely slow
def is_valid_chessboard(board):
board_size = len(board)
for row_index in range(board_size):
for column_index in range(board_size):
if (row_index + column_index) % 2 == 0:
if board[row_index][column_index] != board[0][0]:
return False
else:
if board[row_index][column_index] == board[0][0]:
return False
return True
# Calculate swaps required to achieve current arrangement
def calculate_swaps(permutation):
swaps = 0
for index in range(len(permutation)):
if permutation[index] != index:
swaps += 1
return swaps // 2
# Checks all possible arrangements to find the min swaps
# Returns the minimum swaps or -1 if it is not possible
def transform_to_chessboard_brute_force_corrected(board):
board_size = len(board)
minimum_swaps = float('inf')
rows = list(range(board_size))
columns = list(range(board_size))
# Iterate through all possible row permutations
for row_permutation in itertools.permutations(rows):
# Iterate through all possible column permutations
for column_permutation in itertools.permutations(columns):
arranged_board = []
for row_index in row_permutation:
new_row = []
for column_index in column_permutation:
new_row.append(board[row_index][column_index])
arranged_board.append(new_row)
# Checks if arrangement creates valid chessboard
if is_valid_chessboard(arranged_board):
# Calculates the number of swaps required
row_swaps = calculate_swaps(row_permutation)
column_swaps = calculate_swaps(column_permutation)
total_swaps = row_swaps + column_swaps
minimum_swaps = min(minimum_swaps, total_swaps)
if minimum_swaps == float('inf'):
return -1
else:
return minimum_swapsThe goal is to rearrange rows and columns of a square grid to resemble a chessboard pattern. The optimal strategy involves verifying if a chessboard arrangement is even possible, and then counting the minimum number of row and column swaps to achieve it.
Here's how the algorithm would work step-by-step:
def transform_to_chessboard(board):
board_size = len(board)
def calculate_moves(array_to_arrange):
ones_count = sum(array_to_arrange)
if board_size % 2 == 0:
if ones_count != board_size // 2:
return float('inf')
else:
if ones_count != board_size // 2 and ones_count != (board_size + 1) // 2:
return float('inf')
zeros_at_even_index = 0
for i in range(0, board_size, 2):
if array_to_arrange[i] == 0:
zeros_at_even_index += 1
if board_size % 2 == 0:
return min(zeros_at_even_index, board_size // 2 - zeros_at_even_index)
else:
return zeros_at_even_index
# Verify if the board can be transformed into a chessboard.
for i in range(board_size):
for j in range(board_size):
if board[0][0] ^ board[i][0] != board[0][j] ^ board[i][j]:
return -1
row_swaps = calculate_moves(board[0])
col_swaps = calculate_moves([board[i][0] for i in range(board_size)])
# Return -1 if either the rows or columns cannot be arranged.
if row_swaps == float('inf') or col_swaps == float('inf'):
return -1
# Total moves required: row swaps + column swaps.
return row_swaps + col_swaps| Case | How to Handle |
|---|---|
| Null or empty input array | Return -1 immediately as a chessboard cannot be formed from an empty board. |
| Non-square matrix (rows != columns) | Return -1 since a chessboard must be square. |
| Matrix with only one row/column | Check if the single row/column is alternating; if not, no valid transformation is possible, return -1, otherwise 0 moves. |
| A row is not a valid chessboard row (e.g., not alternating or more than half of its entries are the same value) | If any row violates chessboard properties, then no transformation is possible, return -1. |
| Two rows are identical when they shouldn't be (after flipping) | Rows can either be identical or the complement of each other; check row compatibility or return -1. |
| More than n/2 rows starting with 0 or 1 (n is dimension of the board) | Correct the imbalance by flipping to ensure valid chessboard properties are met. |
| Input array contains values other than 0 and 1 | Return -1, as the problem definition specifies a binary board of 0s and 1s. |
| No transformation is needed (already a chessboard) | The algorithm should still correctly determine the number of moves (0 in this case). |