Apple's GPU Software team is seeking a Display Driver Engineer to join their PreSilicon Performance Team. This role is crucial in ensuring Apple Silicon GPUs deliver exceptional performance across all Apple products. The team develops Metal, an API for GPU programming that enables efficient GPU utilization while minimizing CPU overhead, allowing developers to achieve greater realism and detail in their applications.
The position involves working closely with Apple's silicon engineering group to meet GPU performance targets. The ideal candidate will have a passion for optimizing GPU performance and be willing to delve into the low-level details of GPU architecture. You'll be responsible for evaluating GPU design and ensuring optimal performance across various workloads.
This is an excellent opportunity to work at the intersection of hardware and software, helping to shape the performance of Apple's next-generation products. You'll collaborate with multiple teams across GPU software to deliver the best performance profiling capabilities in PreSilicon. The role offers competitive compensation, comprehensive benefits, and the chance to work on cutting-edge technology that impacts millions of users.
The position is based in the San Francisco Bay Area and offers a competitive salary range of $126,800 to $190,900, along with additional benefits including stock options, medical coverage, and educational reimbursement. Join Apple in pushing the boundaries of GPU performance and helping to create the next generation of powerful, efficient computing devices.