The CoreAnimation team within GGML is responsible for UI rendering and compositing, orchestrating operations across graphics acceleration units and display pipelines. This role focuses on developing the UI rendering engine that supports various elements and effects forming the foundation for higher-level UI frameworks and applications on both iOS and macOS. The successful candidate will collaborate with HI teams and UI frameworks (UIKit, AppKit, SwiftUI) to implement effects using Metal API for hardware acceleration on GPU and other acceleration engines on Apple Silicon. They will also work on tools and processes for triaging, performance/power optimizations, and improving the quality and robustness of the UI stack. This is a unique opportunity to work at the intersection of graphics and user interface technology at Apple, contributing to the foundational elements that power millions of devices worldwide. The role offers competitive compensation, comprehensive benefits, and the chance to work with cutting-edge technology while making a significant impact on user experience across Apple's ecosystem.