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Intermediate Platforms Software Engineer (Unreal Engine 5)

Independent game studio creating both world-class IPs and original creations across multiple platforms and genres.
$90,000 - $135,000
Backend
Mid-Level Software Engineer
Remote
3+ years of experience
Gaming

Job Description

Blackbird Interactive, an independent game studio, is seeking an Intermediate Platforms Software Engineer specializing in Unreal Engine 5 development. This role offers a unique opportunity to work on both world-class IPs and original creations across multiple genres. The position comes with a progressive four-day work week policy and flexible work arrangements, including remote options within Canada.

The role focuses on console platform development, requiring expertise in optimizing performance and managing platform-specific requirements for modern gaming consoles including Xbox Series X|S, PlayStation 5, and Nintendo Switch. The ideal candidate will have strong C++ programming skills, experience with Unreal Engine 4/5, and a proven track record of shipping console titles.

Key responsibilities include platform integration, build engineering, performance optimization, and ensuring compliance with platform certification requirements. The engineer will serve as a crucial bridge between engine technology and gameplay teams, working to resolve cross-platform issues and enhance development workflows.

The position offers competitive compensation ranging from $90,000 to $135,000 annually, along with the benefit of a four-day work week. This is an excellent opportunity for a mid-level engineer looking to grow their career in game development while maintaining work-life balance. The role combines technical challenges with collaborative teamwork, making it ideal for someone passionate about both gaming technology and creating efficient development processes.

Working at Blackbird Interactive means joining a creative-fueled, future-driven studio that values long-term career growth and professional development. The company's commitment to flexible work arrangements and reduced work week demonstrates their modern approach to workplace culture and employee well-being.

Last updated 15 days ago

Responsibilities For Intermediate Platforms Software Engineer (Unreal Engine 5)

  • Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch
  • Own automated packaging, deployment, and validation of builds for multiple platforms
  • Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets
  • Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners
  • Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues
  • Improve the efficiency of platform development by building or enhancing internal tools and CI systems

Requirements For Intermediate Platforms Software Engineer (Unreal Engine 5)

  • 3+ years of experience developing in C++ in Unreal Engine 4/5
  • BSc in Computer Science or college diploma in software engineering, game programming, or related field
  • Have shipped at least one console title using Unreal Engine 4 or 5
  • Familiar with console platform SDKs and TRC/XR submission processes
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues
  • Clear communication across disciplines and take ownership of systems
  • Comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO

Benefits For Intermediate Platforms Software Engineer (Unreal Engine 5)

  • Four-day work week
  • Remote work options within Canada
  • Hybrid work arrangements
  • Flexible work location options

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