Google is seeking a Software Engineer III to join their Android Core Graphics team, focusing on developing the Android Open Source Project (AOSP) framework software and APIs that power the graphics compositing engine across billions of Android devices. This role is based in Mountain View, CA, and offers a competitive salary range of $141,000-$202,000 plus bonus, equity, and benefits.
The position requires expertise in Android development, C++, and graphics programming, with the successful candidate working on critical projects that impact how billions of users interact with Android devices. You'll be part of the team that develops and maintains the graphics infrastructure that supports various Android form factors including phones, tablets, XR, laptops, TV, cars, and watches.
Key responsibilities include designing and developing features in the core graphics stack, architecting improvements to graphics infrastructure, code review, documentation, and problem-solving. You'll collaborate with OEMs, hardware vendors, developers, and game engine creators to push the boundaries of mobile graphics technology.
The ideal candidate should have at least 2 years of software development experience, strong knowledge of Android application development, and graphics programming expertise. Additional preferred qualifications include experience with performance optimization, systems data analysis, and developing accessible technologies.
This is an excellent opportunity to work on cutting-edge mobile graphics technology at scale, with the potential to impact billions of Android users worldwide. The role offers competitive compensation, professional growth opportunities, and the chance to work with industry-leading engineers in mobile graphics development.
Google provides a comprehensive benefits package and maintains a strong commitment to diversity, equity, and inclusion in their hiring practices. The company culture emphasizes collaboration, innovation, and technical excellence, making this an ideal position for engineers passionate about mobile graphics and system-level software development.