The interview process was composed of five individual face-to-face interviews.
Two of them were classical technical interviews about C++, the graphic pipeline, and concurrent programming. The others were more like an open question/answer conversation, where I had to elaborate on certain aspects of real-time rendering, the light equation, and other mathematical concepts. The conversations were really nice and didn't feel like an interview!
What is a hash table and how would you implement it?
How do you sample a triangle?
What's the difference between the light transport equation and the path-traced one?
What are the current bottlenecks of physically based rendering on the GPU?
The following metrics were computed from 1 interview experience for the Adobe Software Engineer - Graphics role in France.
Adobe's interview process for their Software Engineer - Graphics roles in France is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Adobe's Software Engineer - Graphics interview process in France.