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GPU Build Engineer Interview Experience - Cupertino, California

April 14, 2014
Negative ExperienceNo Offer

Process

I applied to a job posted on LinkedIn. The recruiter asked for a phone screen the very next day. The phone screen with the hiring manager went very well, with mostly general background questions. I was then called in for an onsite interview. I freed up my whole week for Apple!

However, the onsite interview was cancelled, and the recruiter asked for details for the following week.

No worries; anything for Apple! The onsite was scheduled a week after the first one. I was at Apple! The interview lasted for a few hours, and four people interviewed me. It was not overly technical – nothing like writing a script or code. It was mostly about branching strategies and other general SCM questions. I was very happy and confident I would be called in for the second round.

In hindsight, there was a reason the interview was so simple: they had already decided they were not going to hire me. After a few unreplied emails from the recruiter, I finally called, and she said they had decided to hire an internal candidate.

Questions

Every single one asked this question: Why Apple?

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Interview Statistics

The following metrics were computed from 1 interview experience for the Apple GPU Build Engineer role in Cupertino, California.

Success Rate

0%
Pass Rate

Apple's interview process for their GPU Build Engineer roles in Cupertino, California is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive0%
Neutral0%
Negative100%

Candidates reported having very negative feelings for Apple's GPU Build Engineer interview process in Cupertino, California.

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