I only reached the first round. The interview mostly covered some graphics fundamentals and a few hardware questions.
It ended with a coding exercise.
Overall, it was not too difficult, but I imagine the second round would be much more in-depth (the recruiter mentioned the second round would take 6-8 hours).
Can you describe the graphics pipeline?
The following metrics were computed from 3 interview experiences for the Apple GPU Software Engineer role in United States.
Apple's interview process for their GPU Software Engineer roles in the United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Apple's GPU Software Engineer interview process in United States.