Blizzard's interview process was similar to most other gaming industry technical interviews. It started with a phone screen with the recruitment team, followed by a discussion with the hiring manager of the department. After that, there was a take-home test with a few technical questions.
Soon after the team reviewed my submission, the recruiter set up a phone interview with the hiring manager and one of the engineers on the team. A full day of interviews on-site followed. A few days later, I was called with an offer.
Overall, the process was as quick and painless as any other in the industry. Blizzard's recruiters worked hard to find a position for me, and I am very grateful. The recruitment team in general were amazing, and their assistance with travel was through the roof. Throughout the on-site interviews, everyone I met was kind and professional. During the technical parts of the interviews, the engineers nudged me in the appropriate directions enough to make the discussions flow. After some retrospection, the technical questions weren't especially tough, but the nerves made me think I did semi-poorly.
A couple of technical whiteboard questions (3 total), along with many 'cultural fit' type questions with non-engineers.
They actually did a good job of making the interview include all disciplines, from human resources, game design, engineering, production, and quality assurance. Be prepared to speak about all aspects of development, not just engineering.
The following metrics were computed from 15 interview experiences for the Blizzard Software Engineer role in Irvine, California.
Blizzard's interview process for their Software Engineer roles in Irvine, California is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Blizzard's Software Engineer interview process in Irvine, California.