The people I worked with at Blizzard Entertainment were among the most intelligent QA staff that I've encountered at any company.
Very bureaucratic structure where information is compartmentalized and interactions with developers can be limited.
Allow more opportunities for temporary employees to find a permanent place by proving themselves. This can be achieved by giving them the option to take on tasks other than the norm and above their regular station.
The whole interview process was really fast. After being approached by a recruiter, I got an interview for the day after, which ended up being moved to the week after. I talked to four people, and it was a very laid-back chat. After answering a few m
This is a description for the initial screening. The recruiter was friendly and enthusiastic. I was also told that working for Blizzard is a fun and rewarding experience and that it is an inclusive environment.
There was first an interview with the recruiter, then one with the manager. Then, I had to pass a HackerRank test, followed by a technical interview with the team in C++. Finally, there was an interview with the PM and director. Gaming experience no
The whole interview process was really fast. After being approached by a recruiter, I got an interview for the day after, which ended up being moved to the week after. I talked to four people, and it was a very laid-back chat. After answering a few m
This is a description for the initial screening. The recruiter was friendly and enthusiastic. I was also told that working for Blizzard is a fun and rewarding experience and that it is an inclusive environment.
There was first an interview with the recruiter, then one with the manager. Then, I had to pass a HackerRank test, followed by a technical interview with the team in C++. Finally, there was an interview with the PM and director. Gaming experience no