The people I worked with at Blizzard Entertainment were among the most intelligent QA staff that I've encountered at any company.
Very bureaucratic structure where information is compartmentalized and interactions with developers can be limited.
Allow more opportunities for temporary employees to find a permanent place by proving themselves. This can be achieved by giving them the option to take on tasks other than the norm and above their regular station.
The whole interview process was really fast. After being approached by a recruiter, I got an interview for the day after, which ended up being moved to the week after. I talked to four people, and it was a very laid-back chat. After answering a few m
It was a 30-minute interview mixed with behavioral and technical questions. They started out with the typical behavioral questions. Then it started to get technical when they asked how you would approach a specific design with your goals. After that
Overall, I think it was a great interview process with genuine people. It started off with an HR call to determine culture fit and for a preliminary screening of tech skills. It appears that this screening actually does play a role, in that the recr
The whole interview process was really fast. After being approached by a recruiter, I got an interview for the day after, which ended up being moved to the week after. I talked to four people, and it was a very laid-back chat. After answering a few m
It was a 30-minute interview mixed with behavioral and technical questions. They started out with the typical behavioral questions. Then it started to get technical when they asked how you would approach a specific design with your goals. After that
Overall, I think it was a great interview process with genuine people. It started off with an HR call to determine culture fit and for a preliminary screening of tech skills. It appears that this screening actually does play a role, in that the recr