Most individual contributors are genuinely good people, devoted to the team and hard-working.
Some of the low-level managers are sympathetic to their team members.
Some professional growth is available if you push hard for it.
Most of the artists are incredibly talented.
Great opportunities to work across disciplines and learn from a diverse set of coworkers.
Bonuses are occasionally available for performance.
The people at the very top of The Walt Disney Company organization chart are good people with good ideas who know how to steer the ship.
Corporate benefits at TWDC are excellent.
Managers of individual contributors generally mean well, but are not trained on how to get the most out of their team members. They are generally not provided with any resources to help them manage.
Projects are often started with half (or less) of the required personnel but still expected to meet deadlines. Petty drama between large-team managers causes numerous months' delay in the ability to hire new individual contributors.
Most of the struggle for profitability is borne by individual contributors working nights and weekends, but most of the rewards are given to upper management. There is very little room for professional growth.
Cross-company collaboration was extremely difficult and only open on personal back-channels. Few training opportunities exist, and those may take numerous months to get approved.
Engineers are not given the time to write stable code and are actively discouraged from writing test suites.
Stop overworking your employees. Focus on your best asset: people.
Comp time is not expensive. Company swag is not a proper reward.
Don't expect stable/quality products from engineers who are chastised for and actively discouraged from taking the time to write stable/quality code.
Interviewed by four different people, starting with devs and ending with the development manager. A typical "technical" coding question was to implement a stack. Those types of questions are no longer appropriate. When was the last time you had to
Stage 1: HR interview. Basic questions: Why Disney? Experience overview. Stage 2: Technical prescreen. I asked 90% of all questions to the candidate about the technology they use in the project. They asked 10%, like - What were your previous role re
The first stage interview was easy. They started with an overview of the role and company. Then they went through my CV and asked a few technical questions. This was the first stage, and I'm waiting for the call for the second stage.
Interviewed by four different people, starting with devs and ending with the development manager. A typical "technical" coding question was to implement a stack. Those types of questions are no longer appropriate. When was the last time you had to
Stage 1: HR interview. Basic questions: Why Disney? Experience overview. Stage 2: Technical prescreen. I asked 90% of all questions to the candidate about the technology they use in the project. They asked 10%, like - What were your previous role re
The first stage interview was easy. They started with an overview of the role and company. Then they went through my CV and asked a few technical questions. This was the first stage, and I'm waiting for the call for the second stage.