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Associate Software Engineer Interview Experience

April 1, 2008
Positive ExperienceGot Offer

Process

I landed the phone interview at the Massive Technology Show in Vancouver, BC. It was not a recruiting event, but I decided to try my luck there as I wasn't getting many interviews as a new grad. I approached a few booths, but EA was about the only booth that was nice enough to talk to someone who was seeking a job. The phone interview was scheduled about a week after the event. It was an HR interview that consisted of mostly questions regarding educational backgrounds and work experiences. The HR personnel also asked a couple of "technical" questions that required a definitive answer. The questions were along the lines of "What is the big O for quick sort?" and "What is a friend class?" After the phone interview, I had the impression that they needed people very urgently because we skipped through the usual technical phone interview, and they scheduled an in-person interview for me right away.

The in-person interview was held about a week after the initial phone screen. It lasted for about 2.5 hours. I had two interviewers in the first hour, and they drilled me on the usual technical stuff, algorithms, and general knowledge-based questions. That was the only technical interview that I had, and honestly, those questions were very easy because any relatively complex question would require at least an hour to solve, and I was asked a dozen questions during that one hour.

The second hour was an interview with the hiring manager, and he asked mostly about behavioral questions. I spoke mostly the truth about myself and BS'ed a bit here and there and told him what he wanted to hear. The questions were like "How do you handle conflicts with your co-worker/professor/fellow student?" and "Tell me about your strengths." EA was a gaming company and big on sports games, so I tried very hard to tell him throughout the interview how big of a gaming/sports fan I was. I truly liked gaming and sports, so I was very excited and talked very passionately about the games that I enjoyed, and I think the manager really liked that.

The last part of the interview was with a recruiter who was basically asking me what my expectation of salary was. When he asked me that question, I thought I already had the job, but later found out it was just a normal practice for EA recruiters to ask that question. I didn't get a tour of the company like a couple of my friends from college did, so I thought I had failed. I found out later that the tour doesn't mean anything because I've had friends that had the tour and didn't get the job. EA had one of the most impressive campuses I've ever seen (I now work at Redmond, and it's not nearly as nice as EA in terms of facilities and decorations). EA had a lot of designer furniture and stuff.

After the interview, I emailed and thanked the first recruiter from whom I got the initial phone screen. And from him, I found out that my interview results were very positive. He told me to expect a call the following Monday.

And I got the job!

Questions

Given 100 white marbles and 100 black marbles and two jars. Put these marbles in the two jars in a way that would maximize the chance of retrieving a white marble from any given jar.

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Interview Statistics

The following metrics were computed from 5 interview experiences for the Electronic Arts Associate Software Engineer role.

Success Rate

60%
Pass Rate

Electronic Arts's interview process for their Associate Software Engineer roles is on the easier side as most engineers get an offer after going through it.

Experience Rating

Positive80%
Neutral20%
Negative0%

Candidates reported having very good feelings for Electronic Arts's Associate Software Engineer interview process.

Electronic Arts Work Experiences