Technical home assignment, first for about 6 hours.
Then a technical interview based on the assignment and whiteboard questions, like inverting a linked list in C++.
Meeting colleagues for a personal interview.
Final round with HR.
To invert a linked list on a whiteboard.
The following metrics were computed from 1 interview experience for the Electronic Arts Gameplay Developer role.
Electronic Arts's interview process for their Gameplay Developer roles is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Gameplay Developer interview process.