I met with the recruiter first, who gave me a tour of the campus. Then I was put into an uncomfortably warm room and spent an hour with several pairs of people. They would tag-team questions. Some were very probing, and seemed to care about finding the right fit, while others just wanted you to jump through technical hoops.
One of the engineers, in particular, had a pretty negative attitude and had this strange habit of saying, "No, I expected this answer," and then stating something very similar to my answer, as though he wasn't really listening. That bit was frustrating, but most of the interviews were pretty straightforward.
If you've been working on large AAA projects recently, then there were no gotcha questions.
Using just basic vector math, rotate one vector around another.
The following metrics were computed from 4 interview experiences for the Electronic Arts Gameplay Programmer role.
Electronic Arts's interview process for their Gameplay Programmer roles is very selective, failing most engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Gameplay Programmer interview process.