Can be a fun environment depending on the project, project team members, and team leader.
Diverse coworkers, good exposure to the industry with hands-on involvement in game development, and a solid teamwork-type atmosphere.
Competitive environment. Experience often dependent on team members and team leader. Difficult to get promoted. Somewhat overworked and underpaid. No leverage for employees because there is always a long line of replacements waiting to take your spot if you rock the boat. Rigid hierarchy of departmental management. Development personnel (sometimes understandably so) maintains distance from QA personnel.
Find better ways to promote within other areas of the company. There may be a lot of folks to weed out, but I think the QA staff has a lot to offer, and the QA experience is a good test to see how employees fit into the EA team as a whole (not just tech jobs).
A very easy process if you are a gamer and have good command in English and a decent ability to find bugs by playing a game.
I received a call about a day or two after applying online. It was very laid back, as the recruiter went through a questionnaire with me. This questionnaire included questions about my video game preferences, reason for applying, and informed me on w
The first round was the basic introduction. This was followed by the topic of discussion round, then came the technical round, and finally the HR round the next day. And you are in.
A very easy process if you are a gamer and have good command in English and a decent ability to find bugs by playing a game.
I received a call about a day or two after applying online. It was very laid back, as the recruiter went through a questionnaire with me. This questionnaire included questions about my video game preferences, reason for applying, and informed me on w
The first round was the basic introduction. This was followed by the topic of discussion round, then came the technical round, and finally the HR round the next day. And you are in.