Quality Analyst • Former Employee
Pros: I loved the studio I worked for (Criterion) and enjoyed the projects I worked on over my 2+ years at the studio.
Studio management was as open as could be about goings-on across the company/studio.
I worked on a wide variety of titles.
There was a positive studio culture.
There was no crunch enforced across the studio (some people worked extra, but by choice).
The offices were nice.
Standing desks were standard, as was well-maintained equipment.
The location was good.
Cons: - My direct manager wasn't good with people; didn't appear to have people training or previous experience in a similar role.
- Kept on having a carrot dangled in front of me of the opportunity of being made perm, but never got the offer.
- Short notice on contract renewals, usually for periods less than a year.
- QA is seen as disposable.
- QA doesn't get paid fairly.
- Contractors are paid weekly via an external agency.
- Contractors don't get the benefits perm staff get.
- QA is part of CDS (Separate organisation), so doesn't get the same treatment as other people in the exact same studio (e.g., no flexitime and gets cut out from other project updates).
- Uncertain future, as is with most game development, but EA has a history of closing studios and cancelling projects, so it's something you always have in the back of your mind. In my time at the company, plans changed a lot.
- Expensive area to live in.
- Felt like I couldn't progress from my initial role due to many different reasons.