Initial briefing + 3 round interview.
The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go.
Each of the following rounds was about an hour, where the interviewers would ask increasingly difficult questions to find out where my knowledge would stop.
Familiarity with some concepts related to C++, Vulkan, and rendering in general.
The following metrics were computed from 1 interview experience for the Electronic Arts Rendering Engineer role in Burnaby, British Columbia.
Electronic Arts's interview process for their Rendering Engineer roles in Burnaby, British Columbia is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Rendering Engineer interview process in Burnaby, British Columbia.