Applied on LinkedIn, sent the job poster a message, and he messaged me back about a week later to set up a quick chat. Talked with him about the company, the project, and the team he was trying to build. During this conversation, I asked him about remote work since most of EA's job postings specify something like "Austin, TX (On-site)", but this one was "Austin, TX (Remote)". He told me that it's really up to the managers (him) and he was fine with his team working remotely and distributed. I was not open to relocation, so this worked for me.
Next steps were:
Panel consisted of:
After going through all of that, I was feeling really positive about the experience and was really excited to work at EA. It took about a week for the recruiter to get back to me, and he told me that the team loved me and thought I'd be a great fit. However, they only want to move forward with an offer if you relocate, as they feel like you would be MORE successful in-person with the team.
That's a pretty vague reason, so in my mind, remote work at EA is a bait-and-switch tactic to pressure candidates into relocating, and/or, a disrespectful and indirect way to deny candidates that are looking to work remotely. After taking some time to consider relocation, I emailed my recruiter and cc'd the hiring manager and asked if there was any way we could work around the sudden relocation requirement.
I have yet to hear back. YMMV.
Some LC easy questions about arrays.
SQL & data modeling skill assessments.
The following metrics were computed from 1 interview experience for the Electronic Arts Software Engineer - Big Data role in United States.
Electronic Arts's interview process for their Software Engineer - Big Data roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very negative feelings for Electronic Arts's Software Engineer - Big Data interview process in United States.