Technical conversation on several aspects of software life cycle, cloud technologies, and algorithms.
C/C++. Data processing, relational (RDBMS) and non-relational databases (SQL Server, MongoDB).
Many questions regarding data structures: strings, arrays/vectors, stacks, lists, and trees.
Tree/graph traversal algorithms. Dynamic programming.
Multithreaded synchronization (mutex, semaphores, etc.). Spinlocks.
Direct graph shortest paths & BDS traversal
The following metrics were computed from 1 interview experience for the Electronic Arts Solutions Architect role in Canada.
Electronic Arts's interview process for their Solutions Architect roles in Canada is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Solutions Architect interview process in Canada.