It was a 45-minute or 1-hour on-campus interview.
I came in, and they asked me the usual EA questions: What were your past projects? What video games do/did you play? What do you know about EA?
Then they asked me the interview question, which was to 'print out all the nodes at each level of a tree'.
So, I explained what I was doing and did it. The interviewer was annoyed that I was explaining stuff to her instead of actually coding. She didn't say anything the entire time except yes/no.
After I coded it, my solution worked, except I didn't erase one unneeded line. She spent 5-10 minutes lecturing me about that line. Are you kidding me?
Print out all the nodes at each level of a tree.
The following metrics were computed from 15 interview experiences for the Electronic Arts Software Engineer role in United States.
Electronic Arts's interview process for their Software Engineer roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having good feelings for Electronic Arts's Software Engineer interview process in United States.