I went through a phone screening, then a single behavioral interview, followed by a single technical interview.
Overall, the process kept me pretty well informed, and I had a good idea of my standing and what to expect.
Typical behavioral stuff, and there were two technical questions.
The first one was a simple classic: the FizzBuzz problem.
The second one was to make a function that would take in a list of strings and one long string, then tell you if you could make the long string from the list of strings (like a ransom note from a magazine).
The following metrics were computed from 1 interview experience for the Electronic Arts Software Engineering Intern role in United States.
Electronic Arts's interview process for their Software Engineering Intern roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Electronic Arts's Software Engineering Intern interview process in United States.