45 minutes with one LeetCode question regarding generating islands.
I gave two solutions using DFS and backtracking. Some brief discussions with the company culture and daily routine.
Received no-hire result in 3 days.
Generating Large Island, a hard question.
The following metrics were computed from 1 interview experience for the Electronic Arts Software Enginerer role in United States.
Electronic Arts's interview process for their Software Enginerer roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Electronic Arts's Software Enginerer interview process in United States.