Make sure that teams are not implementing unnoticeable features into games.
Some features requested by producers are over-complicated and do not improve the overall experience/feel of the game.
Employees are the company's most valuable assets, and work-life balance is important to everyone. Please respect that.
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Took a 30-minute phone interview.
I received a phone call in July after applying in May for a position I didn't even apply to, but it aligned well with my skill set. The recruiter informed me that someone would contact me the next day to schedule an interview time. I did receive a ca
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Took a 30-minute phone interview.
I received a phone call in July after applying in May for a position I didn't even apply to, but it aligned well with my skill set. The recruiter informed me that someone would contact me the next day to schedule an interview time. I did receive a ca