Make sure that teams are not implementing unnoticeable features into games.
Some features requested by producers are over-complicated and do not improve the overall experience/feel of the game.
Employees are the company's most valuable assets, and work-life balance is important to everyone. Please respect that.
I landed the phone interview at the Massive Technology Show in Vancouver, BC. It was not a recruiting event, but I decided to try my luck there as I wasn't getting many interviews as a new grad. I approached a few booths, but EA was about the only bo
Took a 30-minute phone interview.
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
I landed the phone interview at the Massive Technology Show in Vancouver, BC. It was not a recruiting event, but I decided to try my luck there as I wasn't getting many interviews as a new grad. I approached a few booths, but EA was about the only bo
Took a 30-minute phone interview.
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in