The job is entertaining, the people are nice, and you feel proud when your name appears in the credits of a game.
The salary is not very high. When you work remotely (in my case, because I live in another city), they do not pay for travel when there are meetings. Also, the temporality is bad, since fixed positions are not common, so they can just extend your contract a few months before you have to go.
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Took a 30-minute phone interview.
I received a phone call in July after applying in May for a position I didn't even apply to, but it aligned well with my skill set. The recruiter informed me that someone would contact me the next day to schedule an interview time. I did receive a ca
My process was a little weird, since I was redirected from another process that also took place with Electronic Arts (for a .NET Software Engineer - Full Stack role that didn't turn out). Regarding the ASE role, since I had already been contacted in
Took a 30-minute phone interview.
I received a phone call in July after applying in May for a position I didn't even apply to, but it aligned well with my skill set. The recruiter informed me that someone would contact me the next day to schedule an interview time. I did receive a ca