Fun environment with great people.
Long hours sometimes and poor entry-level pay.
The interview was interesting, as I could talk in English and Portuguese with both the area leader and Brazilian game testers. There were great questions about gaming and QA testing. I felt comfortable during the process.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,
It was very great, as I was already familiar with basic game development terms like meshes, static and dynamic assets, AI, classes, inheritance, and events. It was very easy if you come from a game development or indie background.
The interview was interesting, as I could talk in English and Portuguese with both the area leader and Brazilian game testers. There were great questions about gaming and QA testing. I felt comfortable during the process.
Initial HR screening: talking about experience and personality. Followed by a technical interview with someone from QA, strictly about what games I play, what bugs I have encountered, and if I reported them. Bad offer: long shift with long commute,
It was very great, as I was already familiar with basic game development terms like meshes, static and dynamic assets, AI, classes, inheritance, and events. It was very easy if you come from a game development or indie background.