Technologically on par with the rest of the IT world. Opportunity to learn new technologies.
The company pretends to be concerned about customers and customer satisfaction, but they don't care a whole lot.
They want your money for crappy games they produce, and most of the games are franchise.
I got a very bad manager, highly political, who would only step in to take credit for good work. When things went sour, he would just blame it on all his workers.
Try to see beyond the political games of your managers if you want to survive in the video game industry.
Met with many members of the technical team and studio heads. Different groups from the different studio teams came in to ask questions about experience and how I would handle specific problems. They described the project responsibilities and asked a
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask
Met with many members of the technical team and studio heads. Different groups from the different studio teams came in to ask questions about experience and how I would handle specific problems. They described the project responsibilities and asked a
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
Initially, I got an HR call to verify the candidate's previous work experience and competencies. This was followed by a telephonic technical interview, during which many questions related to Objective-C, C++, OpenGL, and gameplay programming were ask