Great office, great workmates, great technology.
I worked for a few months at the LOC video department, and it was a fine experience.
Not the right place if you want to grow in the industry, as getting a permanent contract or a promotion is quite complicated. This wasn't my case though, as I was lucky to start working in a new department.
I was offered a promotion, but I declined it, as I didn't like the work hours from 10 AM to 7 PM. This was making my life miserable.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
I applied to basically all the software engineer intern positions at video game companies in the USA. I would say EA gave me the best experience. At the start, I applied for a very general software engineer internship position online. The descriptio
On-campus hiring. One online coding, technical MCQs, and aptitude round, followed by 4 technical interviews and an HR interview. The coding round had 2 questions. Interviews were at least 40 minutes long, the longest being 70-75 minutes. Questions
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
I applied to basically all the software engineer intern positions at video game companies in the USA. I would say EA gave me the best experience. At the start, I applied for a very general software engineer internship position online. The descriptio
On-campus hiring. One online coding, technical MCQs, and aptitude round, followed by 4 technical interviews and an HR interview. The coding round had 2 questions. Interviews were at least 40 minutes long, the longest being 70-75 minutes. Questions