Playing Games!
Japanese bosses seem devoid of emotion, but they actually fight for your welfare (i.e., better overtime or holiday pay).
Playing games – no, seriously. Playing for leisure is all fun and games, but when your job is to test extremely buggy alpha and beta versions with the difficulty set at "you're-gonna-die-every-five-minutes," it's not surprising to hear cries of rage from members of the QA team. My colleague once threw an Xbox controller at the wall after failing an impossible race when testing a title in the Need for Speed series.
Some communication and feedback between programmers, designers, and the QA team would be great. Back then, the QA team seemed cut off from everyone else, and I strongly believe that communication would have benefited the quality of the titles and the company culture as a whole.
Face-to-face interview with three people. The position was an entry-level type position and was low-paying. It was my first job on the West Coast, so I was trying very hard to get it. I don't know if EA conducts its interviews for playtesters in a th
A 10-minute English interview with a lead where I was asked to give examples of bugs and to talk about myself. I wasn't given much information about the company, but then again, most people in the video game domain have heard about Electronic Arts.
All interviews were on-site. There were 4 rounds, and each round was an elimination round. They checked communication and writing skills in the first two rounds. The following round was a face-to-face technical interview. The final round was one-on-
Face-to-face interview with three people. The position was an entry-level type position and was low-paying. It was my first job on the West Coast, so I was trying very hard to get it. I don't know if EA conducts its interviews for playtesters in a th
A 10-minute English interview with a lead where I was asked to give examples of bugs and to talk about myself. I wasn't given much information about the company, but then again, most people in the video game domain have heard about Electronic Arts.
All interviews were on-site. There were 4 rounds, and each round was an elimination round. They checked communication and writing skills in the first two rounds. The following round was a face-to-face technical interview. The final round was one-on-