Huge companies have many cultural "zones". I used to be in a high-performing team full of motivated engineering colleagues with a high level of pride in what we did.
I knew a lot of great developers and managers that loved their game or feature team at EA and stayed forever. There are surely some good spots in the company, but beware; it's a mixed bag. YMMV.
Upheaval in senior executives brought a horrible phase in 2011-2012 that drove out literally half of my engineering org due to bozo leadership. I have read that a pair of top execs responsible for a lot of this disaster have moved on, so maybe that's a past issue now.
Don't wield the big hammer of fear; respect your teams. Relax the ship date obsession. Products should be great above shipping on time. Watch Valve do this well.
First, they contact you to confirm you have all the necessary documents to work in Spain. Next, you take an online test focused on identifying possible bugs in video games and linguistic issues in your main language. Finally, you have a Zoom interv
It was a calm environment. It was a one-on-one interview with a guy that knew little English, and he had me describe my perfect vacation in English. After that, a few more questions about the testing features of a game of choice.
1st round: written test (aptitude + subjective + coding) 2nd round: coding test 3rd round: subjective (computer architecture + OS + DBMS)
First, they contact you to confirm you have all the necessary documents to work in Spain. Next, you take an online test focused on identifying possible bugs in video games and linguistic issues in your main language. Finally, you have a Zoom interv
It was a calm environment. It was a one-on-one interview with a guy that knew little English, and he had me describe my perfect vacation in English. After that, a few more questions about the testing features of a game of choice.
1st round: written test (aptitude + subjective + coding) 2nd round: coding test 3rd round: subjective (computer architecture + OS + DBMS)